Linked Questions

26 votes
1 answer
57k views

How can I make a more realistic glass shader? [duplicate]

Here's a sample scene: A room with a window, a point light to project light into the room, an HDR environment outside the room and a nice Image by Rembrandt that should be somewhat reflected on the ...
user avatar
1 vote
1 answer
10k views

lighting problems, sun isn't working on render [duplicate]

I am trying to create an indoor enviroment. I made two windows, added a sun and rotated it so that it could go throug the window and lighten the sofa and part of the wall. But I don't see the sun ...
NATURU NATURYU's user avatar
2 votes
1 answer
16k views

Why is there no light passing through the window? [duplicate]

I have attached a screen shot of no light passing through the window. The light strength is high, and the glass material I think is good. Why is there not a pinch of light passing or traveling inside ...
atek's user avatar
  • 10k
2 votes
2 answers
3k views

I have an undesirable black area on my glass shader/object [duplicate]

(Using Principled BDSF) I'm aware that glasses are naturally going to have a bit of black anyway, and I have no problem with the black sections around the base of the main section and the beginning ...
Anthony's user avatar
  • 21
1 vote
1 answer
2k views

Objects behind glass shader appear black [duplicate]

Why is this Iris not showing? It worked previously, before I started working on the fur and particle system today and other parts of the model (a monkey model) and at the end I realised that the Iris ...
Aardo's user avatar
  • 1,582
0 votes
1 answer
2k views

Character eyes are black [duplicate]

I made a pair of eyes for a character of mine that consists of two meshes. One that acts as the real eye with the iris and the pupil, and then a copy of that one but slightly different to represent a ...
user avatar
-3 votes
1 answer
969 views

Why no lights enter the room [duplicate]

I have apply glass material and sun is in the position everything looks good but no lights enter the room. I have added hdr file and a lamp. Whats the reason what im missing to get light enter the ...
atek's user avatar
  • 10k
2 votes
0 answers
764 views

light not passing through window [duplicate]

I modeled my room using an Add-on called Archimesh to make more easily windows doors and so on when I finally modeled the room and rendered it I faced 2 problems which are: I added a sunlight that ...
user75589's user avatar
1 vote
1 answer
566 views

Base of glass is dark [duplicate]

How do I get rid of that nasty black thing at the bottom of the glass? Shouldn't it be lighter than that? It disappears when I move the plane further down, but I need it close to the glass. Any ...
deama's user avatar
  • 11
0 votes
1 answer
626 views

Why does the transparent glass material not allow the emission to pass through? [duplicate]

I have light bulb. There is filament inside and it have emission 60000. MATERIAL of filament: MATERIAL of bulb: PROBLEM: BUT if i turn off bulb i have this:
DredWolf's user avatar
  • 325
0 votes
1 answer
275 views

Why is my thin glass dome taking so much light away from what is inside? [duplicate]

I made a rather simple roughed-up gold material which you can see here. It has nice highlights and looks OK on the teapot, it works a lot better with the actual mesh I'm using, which is a scan of a ...
Morpheu5's user avatar
  • 125
0 votes
0 answers
203 views

Strange rendered texture [duplicate]

I have an issue with cycles render where it doesn't seem to be rendering fully the eye just look dotty. Here is a image of the rendered mesh and eye. I would prefer if it can be fully rendered ...
ShiningLuna's user avatar
3 votes
2 answers
127 views

Objects inside transparent object don't render correctly [duplicate]

I'm trying to render a simple cosmetic lip balm tube. The body is made of blue and white plastic, while the overcap is made of clear plastic. When I produce a render, the overcap makes it look like ...
ScottF's user avatar
  • 47
1 vote
0 answers
178 views

Light wont penetrate glass [duplicate]

I just have a simple glass shader and that is it, is there anything i need to add so that light penetrates it? I'm using HDRI lighting and I have a sun lamp pointing directly at the glass.
cameron's user avatar
  • 53
1 vote
0 answers
62 views

Getting rid of arc in glasses whilst making it look the bottle is full [duplicate]

I'm trying to create a wine bottle, but I get very unrealistic looking glass results: , what I want to achieve is something like this: Sample wine bottle, I fail in the first stage of ...
mathmaniage's user avatar

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