Linked Questions
60 questions linked to/from How to illuminate the darkness inside glass objects in Cycles?
21
votes
1answer
31k views
How can I make a more realistic glass shader? [duplicate]
Here's a sample scene:
A room with a window, a point light to project light into the room, an HDR environment outside the room and a nice Image by Rembrandt that should be somewhat reflected on the ...
1
vote
1answer
2k views
lighting problems, sun isn't working on render [duplicate]
I am trying to create an indoor enviroment. I made two windows, added a sun and rotated it so that it could go throug the window and lighten the sofa and part of the wall.
But I don't see the sun ...
1
vote
1answer
4k views
Why is there no light passing through the window? [duplicate]
I have attached a screen shot of no light passing through the window. The light strength is high, and the glass material I think is good. Why is there not a pinch of light passing or traveling inside ...
1
vote
1answer
981 views
Objects behind glass shader appear black [duplicate]
Why is this Iris not showing? It worked previously, before I started working on the fur and particle system today and other parts of the model (a monkey model) and at the end I realised that the Iris ...
-3
votes
1answer
393 views
Why no lights enter the room [duplicate]
I have apply glass material and sun is in the position everything looks good but no lights enter the room. I have added hdr file and a lamp. Whats the reason what im missing to get light enter the ...
1
vote
1answer
246 views
Base of glass is dark [duplicate]
How do I get rid of that nasty black thing at the bottom of the glass?
Shouldn't it be lighter than that? It disappears when I move the plane further down, but I need it close to the glass.
Any ...
0
votes
0answers
169 views
Strange rendered texture [duplicate]
I have an issue with cycles render where it doesn't seem to be rendering fully the eye just look dotty.
Here is a image of the rendered mesh and eye. I would prefer if it can be fully rendered ...
1
vote
0answers
107 views
Light wont penetrate glass [duplicate]
I just have a simple glass shader and that is it, is there anything i need to add so that light penetrates it? I'm using HDRI lighting and I have a sun lamp pointing directly at the glass.
2
votes
0answers
81 views
light not passing through window [duplicate]
I modeled my room using an Add-on called Archimesh to make more easily windows doors and so on when I finally modeled the room and rendered it I faced 2 problems which are:
I added a sunlight that ...
1
vote
0answers
61 views
Getting rid of arc in glasses whilst making it look the bottle is full [duplicate]
I'm trying to create a wine bottle, but I get very unrealistic looking glass results:
, what I want to achieve is something like this:
Sample wine bottle,
I fail in the first stage of ...
1
vote
0answers
20 views
Diffuse materials under glass dome turning black (Cycles) [duplicate]
I have what is essentially a glass dome modeled with internal and external faces, but Diffuse materials under it always turn nearly black no matter how smooth or what color the glass is.
To ...
0
votes
0answers
18 views
Blender Cycles - Glass Casting Shadows [duplicate]
I'm trying to create a glass lamp in Blender Cycles that illuminates the scene in a physically accurate manner, but the glass is preventing light from passing through it, creating hard black shadows ...
14
votes
5answers
4k views
Glass render problem
I am trying to render a lightbulb in cycles. I am still very new to this, but I cannot get the material correct and it is bugging me. I have the IOR at 1.5. I also set the film to transparent, but ...
9
votes
2answers
10k views
How to edit a glass shader to make it look like bumpy frosted glass
I was wondering if any of you had any ideas on how I might setup a shader to look something like this (in Cycles):
It's a little bit frosted, but the main thing that I'm trying to acheive is the "...
14
votes
1answer
10k views
Liquid / glass interface IOR and normals in Cycles
When modelling / rendering a glass with liquid inside (in Cycles), which direction do the normals for the glass only surfaces, shared glass-liquid surfaces, and liquid only surfaces point? I have ...