Linked Questions

16 votes
6 answers
3k views

How can I better structure my node tree and make it easier for others to understand?

I built a Node with a Geometry Nodes node tree, but now I only see knots instead of nodes, which drives me nuts, and don't know how to make it look great again. As you can see, I have what I think is ...
quellenform's user avatar
  • 36.5k
3 votes
2 answers
2k views

Geometry Nodes: What Does Capture Attribute Add to Geometry?

In the depicted geometry nodes setup, capture attribute is used with the "position" field added as input, in two nodes. I expect that this gives no new information to the geometry that is ...
libcrypt's user avatar
4 votes
2 answers
1k views

Understanding how "vertex of corner" works in geometry node

I've this test case which starts from a simple mesh made of two connected faces, captures the face indices then instanciate and realize a grid on each initial mesh face centers. After that I'm ...
lemon's user avatar
  • 60.4k
0 votes
1 answer
1k views

Passing Data Into Simulation Zone

I am following this tutorial on the new simulation nodes: https://www.youtube.com/watch?v=RJbLiFTNHnI. At around the 12 minute mark, I have some confusion. In particular, as to why some data passed ...
d401tq's user avatar
  • 139
3 votes
1 answer
1k views

Raycast + Align Euler to Vector. Wrong Hit Normals

I try user Raycast with "Align Euler to Vector" node. Target is simple rotate plane (4 vertex). As a result, some triangles are rotated incorrectly. What's wrong ?
John Ch's user avatar
  • 31
2 votes
1 answer
622 views

Anonymous Attributes and Capture Attribute

Can somebody please explain me the Anonymous Attributes and Capture Attribute in simpler words. How do attributes interpolate; and when Capture Attribute can be used. I am excessively simple-minded ...
Imp's user avatar
  • 77
3 votes
1 answer
207 views

Sample Curve Node gets Weird result from the Tangent output

Can anybody explain this weird result to me? Shouldn't these instances be all aligned to the curve? Even the Blender Manual suggests so: "This output can be combined with the Align Euler to ...
Vic Marco's user avatar
  • 291
1 vote
1 answer
139 views

Combining UV Coordinates of Multiple Objects in Geometry Nodes

I'm working with multiple objects generetad in geometry nodes and I want to combine their UV coordinates. My goal is to place them side by side, ideally splitting them in half. I've managed to ...
Destrosvet's user avatar
0 votes
1 answer
85 views

"Texture Space" vs "Texture Map"

Could someone please explain how Blender handles textures when creating objects in Geometry Nodes? For example, consider this sphere I created in Geometry Nodes. One of the nodes is plugged into the ...
Orange in Dark's user avatar
1 vote
0 answers
105 views

can you accumulate boolean occurrences without recursion?

or rephrased: is it possible to have the switch node result emulate the way a diode works? I often times find myself in need of a way to accumulate the number of occurrences of a condition being met, ...
Peterscraps's user avatar
2 votes
1 answer
48 views

Visualizing the "Selection socket" of the "Set Position" node

Could someone please correct me if I am wrong? It takes Boolean. So If I connect only the Z axis via "Separate XYZ" and use "Compare Node" to get only values larger than 0 it will ...
Orange in Dark's user avatar