Linked Questions
11 questions linked to/from Change color with object rotation
0
votes
2
answers
371
views
get the line of sight vector with nodes
I would like to make a material that displays the line of sight vector using the RGB channels :
for example, here, let's say i am looking from the camera, the line of sight vector would be :
→E(X=0; Y=...
2
votes
1
answer
1k
views
Driver variable not updating
This is probably a dumb question, but I can't see what I'm doing wrong.
I want to animate a material (actually the y offset of a procedural texture) according to the value of a shape key that's ...
3
votes
1
answer
1k
views
Capture object properties to use in a Cycles material
I made a simple material that uses the 'object info' location to drive the color of the object. But when i animate my object now it, obviously, changes color while the objects moves through space.
...
19
votes
1
answer
9k
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How is the vector transform node used?
The Vector Transform node has been a bit of a mystery to me. I would presume it would be useful more for procedural textures, but I have no idea how it should be used, or where it might be most ...
15
votes
3
answers
8k
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Correct vector input to map texture light in Cycles
What is the correct vector input for a texture connected to a Cycles lamp so that I can make a projector-like textured light?
I am trying to make an projector-like effect with a textured light in ...
6
votes
2
answers
2k
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I want to mix Cycles shaders based on self shadow
I have a sphere (world) that I want to reveal the night lights on. I can use a normal node and manually rotate the DOT product, then I use this as a factor mix between Day time shader and Night time ...
4
votes
2
answers
3k
views
Link one object's property to another object's different property
New to Blender and just can't find a way to do this after a few days of googling. Any help much appreciated!
Is it possible to link the value of one object's animation Channel (for example the X-...
17
votes
4
answers
12k
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Can I refer to another object's properties from a Cycles node shader? Drivers? If so, how?
I am trying to develop several shaders that need to take into account the position or orientation of another object in my scene. Seems like a generally useful thing to be able to do.
Here's an ...
3
votes
2
answers
639
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Setting material node properties across a large number of objects?
I'm using a Python script to generate a star-field using data from ~9k of the brightest stars (data is taken from here) Spheres are generated equidistant from the camera (eventually these will be ...
6
votes
1
answer
893
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Cycles pynode which outputs object's properties
I want to create a custom pynode that reads the object properties (position, rotation, scale ...) of the current object on what the material with the custom pynode is applied to and use these values ...
6
votes
2
answers
2k
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Relative reference to object property in material driver?
Is it possible to get a value such as the dimensions (object.dimensions) of an object in the material node editor, without referencing a specific object?
In other ...