Linked Questions
34 questions linked to/from How do texture coordinates work?
2
votes
1
answer
271
views
What coordinates are chosen by default in Texture nodes? [duplicate]
I have created a texture coordinate node and then deleted it. This action shows a small difference after rendering and I'm interested in describing this difference in words.
1
vote
0
answers
104
views
What is Generated Mapping and UV Mapping? And what is the difference? [duplicate]
Well, basically that's it. What are this texture mapping modes? Is there pros and cons of each one?
59
votes
5
answers
29k
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How do I create repeating patterns with cycles' procedural textures
Most people's question in this area is how to reduce repeating patterns, however I want to create them.
I'm creating 2d rendered tiles for my game, and I want to create procedural materials for my ...
22
votes
2
answers
11k
views
How to pixelate a texture in Cycles?
I've been creating various camouflage patterns using Cycles material nodes. Now I want to create a digital camouflage pattern like the one below.
My first thought was to pixelate a noise pattern. I'...
22
votes
4
answers
17k
views
How to build a Shader for Anodized Aluminium
I have modelled this smart phone based on Iphone 6 reference images. The rendered image of the back of the phone looks like this:
If I look at real life images of this "Iphone 6 Space Gray" I feel ...
28
votes
1
answer
8k
views
Control a property with no socket (color ramp swatch, etc) from a Group Node input?
Sometimes I create Material Groups to be used as appendable reusable assets. Unfortunately sometimes parameters I want to control using a Group Node's slider are not available for routing to a Group ...
14
votes
2
answers
7k
views
How to make a 'rocky' material with procedural bump?
If I have a modeled rock and I want to somehow to add details to it like the ones from an Asteroid (like, little holes) which kind of Node setup should I need?
My actual node setup (it's on cycles) ...
10
votes
4
answers
5k
views
How to create a hologram projection with light rays?
I am attempting to make a template for holographic effects in blender for a project I'm working on, however I'm not sure how to create a lighting effect for the projection of the hologram (The god ...
9
votes
1
answer
4k
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Texture Coordinate vs Geometry Node
When working with generated texture coordinates I see sometimes the Texture Coordinate (generated) and sometimes the Geometry (Position) node used. What is exactly the difference ?
8
votes
2
answers
27k
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What is the difference between Unwrap and Smart uv project?
I'm trying to baking my high poly onto my low poly mesh. Should i use Unwrap or Smart uv project?
What's the difference between them??
6
votes
2
answers
3k
views
What is the difference between "Generated" and "Normal" texture coordinates?
I cannot understand from the documentation the difference in the Texture Coordinate node (in Shader) between Generated and Normal, and even the purpose of the Texture Coordinate node itself, which I ...
4
votes
2
answers
25k
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How to change scale of a texture through nodes
I have created a wave texture which I assigned to one face, this is the object rendered:
This is the node setup:
I have set the wave type to be "rings", but in the rendered object these rings are ...
5
votes
3
answers
11k
views
Making an Invisible Material in the Cycles render engine
I'm a newcomer to Blender and have created a scene in which I want to animate the disappearance of an object. I don't know if this is the 'right' way to do this, but I managed to get the desired ...
8
votes
3
answers
1k
views
Picture projection on smoke simulation?
It's been a little while i'm using Blender now, but I never did try to simulate smoke yet.
I have to work on titles for a little movie and I was wondering if it was possible to make a picture ...
5
votes
2
answers
10k
views
How do you try different random seeds for noise texture node?
Using Blender 2.76 and cycles, I'm trying to color an object with the Noise Texture node, among others. The resulting object looks like this:
I'm happy with the basic colors, but I'd like to try ...