Linked Questions

13
votes
1answer
10k views

How to Set/Calculate pole angle of IK constraint so the chain does not move?

How to calculate the exact pole angle so when I add Pole bone the IK chain does not move?
1
vote
1answer
6k views

IK Solver Won't Bend Knees Except Backwards — Rolling Bones Not Helping, Constraints Not Helping

The short version is I have an IK setup on my rig. The legs work mostly okay, except for the knees. The knees will NOT bend to find a solution to the IK problem. The arms, set up in a similar way, ...
2
votes
1answer
3k views

How to make a clothing mesh follow an arm mesh?

I'm trying to model, rig and animate simple FPS hands (hands only, no body). I have the guns all set up and animated and I just have to do these hands. I've rigged it and edited the weights a bit, ...
0
votes
1answer
4k views

IK constraint rotates the wrong direction

As can be seen in the picture below ~~ What should I do to fix this? ~~ Tried setting Pole Target. The angle got right but the mesh looks wrong when deformed blend file:
4
votes
2answers
691 views

Does anyone know how to rig a truck/trailer so that the trailer follows the truck in a realistic way?

I am trying to rig a truck with a trailer so it can be animated along a path/curve. Having the trailer follow is not a problem, but in order to look realistic it shouldn't follow the exact path of the ...
0
votes
1answer
1k views

rig problem: knees bend sideways instead of forward and backward

The knees bend sideways instead of forward and backward(normal) I tried: "Recalculate Roll > View Axis" but that didn't do anything. How to fix it? I'm not sure how to embed the GIF: Imgur
0
votes
1answer
635 views

How to bend legs at the knee and make them move independently?

Follow up to: Why can't I get the foot and the ankle move with the rest of the leg? 1) How I can get the two legs to move independently? 2) How can I get the legs to bend at the knee in Pose Mode?...
1
vote
1answer
696 views

Adding pole bone to IK ignores IK constraints

I'm trying to rig my character's legs with IK. The way I set it up seems pretty standart, and I see it in many tutorials: I have a foot controller (IK) bone near the foot, which controlls the shin ...
1
vote
0answers
221 views

Rigging IK moves whole leg CRAZY

I have a problem about my IK bone on the feet. It moves the leg as it suppose to move, but the movement isn't smooth and by one drag(I press G) it goes crazy as in pictures. What can I do for fixing ...
0
votes
0answers
83 views

Legs twists after adding a pole target to IK [duplicate]

I just got finished adding IK to the leg bones of my model, but when I add a pole target the leg twists immediately, I tried fixing this by rotating the pole angle but this results in the IK not ...
0
votes
0answers
71 views

Bones flip out when posed using inverse kinematics

Okay so I have rigged many armatures in my time in blender, and this problem happens from time to time but its usually slight enough to ignore, but not this time. So I have a rig made for a human, ...
0
votes
1answer
80 views

RIGGING in 2.79b ~ IK handles cause hands/feet to detatch from the body, alternatives?

I've followed a couple of tutorials to learn how to rig my flying humanoid character. Both of them tell me to unparent feet/hands bones and parent them to added bones that will work as IK handles. ...
0
votes
0answers
31 views

Need help with bone constraints for creating joints

I have this rig that has an arm composed of 3 bones. I have an IK bone set up already to control the entire chain. I would like to use the Elbow.L bone to create a pole target that acts as a joint, ...