Linked Questions

18 votes
6 answers
134k views

The Boolean modifier is not working

I'm trying to model an M16, but it's not going so well when it comes to the magazine of the weapon. Next to the magazine is a mesh. I want to cut holes in the mag with that mesh. But the magazine ...
Zemah's user avatar
  • 185
14 votes
2 answers
6k views

Adding a 'distortion effect' to a model

I'm trying to add a 'distorted' effect to a model. Are there any tools that can make this a more easy process? Pictures with the effect I'm going for below.
AXLC's user avatar
  • 143
3 votes
1 answer
9k views

Boolean Modifiers not working normally [duplicate]

When using a Boolean modifier on an object, the "Operation" choices (Difference, Union, Intersect) are all not working normally. Choosing "Union" makes it do the effect of "Intersect" and "Difference" ...
David Frazier's user avatar
5 votes
2 answers
5k views

How to turn a mesh inside out, like a sock?

I am working with a 3D scan of an object that has convex ridges. Here is a screenshot of the object: I am trying to use the interior of the model to create a space for a video game. As you can see in ...
Mike's user avatar
  • 275
2 votes
1 answer
9k views

How to add textures to a collada file imported from Fuse

I purchased Fuse Character Creator and made a rigged model that I imported into Blender from Fuse. The model is a Collada File and it comes in fine, the model comes rigged and is fully poseable except ...
luigi's user avatar
  • 749
6 votes
2 answers
1k views

Why do shaders have a normal input?

It is probably a very stupid question but why do have many shaders (diffuse, glossy, ...) a normal input ? What happens with that normal input ? Maybe it helps when I clarify the background of my ...
user avatar
3 votes
1 answer
4k views

How do I keep particles still?

I have a particle system that just doesn't want to stay still. I turned off all physics for it (including gravity) and removed all force fields, but they still move. Here's a gif of how they move: ...
user avatar
1 vote
2 answers
2k views

Why does my model look messy and contains dents when I turn on the multi-resolution modifier?

I wanted to see what my model looked like so far in sculpt mode with the multi-resolution modifier and it looks like total garbage. I'm new to blender so my model does have a lot of overlapping ...
Austin Grubbs's user avatar
0 votes
1 answer
1k views

Different Color When Rendered? (Not Material)

I have made a model of a building. I was using the make face tool, but when I extruded it, it was a different color than the rest. Its not any different material or anything either...
user3658408's user avatar
1 vote
1 answer
602 views

Turning a 2D profile into a 3D ring

I have tried modelling this myself several different ways, and attempted a number of tutorials but just seem to be having no luck. I have the following 2D profile that I created: It's intended to ...
Mattaus's user avatar
  • 11
1 vote
1 answer
592 views

Moire Like Blinking when preview rendering problem [duplicate]

I found, that some faces are blinking (like Moire effect) while rotating in preview. Is this normal? Reboot didn't help. Blender version is 2.76 OS is Windows 10 prof. Video is GeForce GTX 770. ...
Dims's user avatar
  • 928
1 vote
1 answer
266 views

Texture Node in the cycle render

I am working on cycle render using MakeHuman model. On MakeHuman , model has some texture images. I remark for example when I do a person with t-shirt that there is two images shirt_normals.png and ...
BetterEnglish's user avatar
0 votes
0 answers
255 views

Black areas appear when using Glossy and Normal Map, Cycles

When I add a normal map to glossy, glass or any reflective material there are appearing black zones and spots on it, like the light is not reflected there. And it doesn't matter of normal maps, and ...
ShR's user avatar
  • 21
0 votes
0 answers
56 views

Why is this reflection incorect? [duplicate]

I am making an illustration in Cycles Render of a table with a lamp and a Magic-8 ball below it. Here's what it looks like when I render: On closer look, the reflection in the ball is wrong given ...
MicroMachine's user avatar
  • 4,601