Linked Questions

9 votes
3 answers
5k views

Some areas of the mesh are dark (Shadow artefacts)

I've been modeling a hermit crab and I don't know why but some areas of the mesh are really dark on some spots, like the legs and the claws. I hope you can help me fix it.
Sigma17's user avatar
  • 93
5 votes
1 answer
5k views

Shadow terminator artifacts issues

I work with Blender 2.81a and I have a problem with some artifacts in the shadows of objects with smooth shading. Based on the release note of Blender 2.81 ,(https://www.blender.org/download/releases/...
SebDev9's user avatar
  • 109
1 vote
1 answer
1k views

Bump map causes strange shading [duplicate]

What is causing this strange shading when adding bump/normal maps? This happens in the viewport and the final render. See image below were the sun transitions into shadow. It should be more smooth. ...
Delagone's user avatar
  • 2,078
0 votes
1 answer
977 views

what is the cause for sharp shadows when using strong bump? [duplicate]

I often have a problem when lighting where to see the sharp edges on the mesh. This happens when I add any bump & when I use Lamp as a light source. And the darker the scene & the stronger ...
Juliya's user avatar
  • 345
1 vote
0 answers
740 views

Why do my objects still look blocky even after adding a subdiv modifier? [duplicate]

I added a subdiv modifier, but some parts of my mesh still look bad; in the preview, however, it looks a lot better. Why is this?
beavoru's user avatar
  • 5,357
1 vote
0 answers
215 views

Hard edged shadows? [duplicate]

I have a model textured and every time I put Blender into Rendered View, these weird hard edged shadows show up as if I have vertices sticking out but they are clean. Could this be a shadow settings ...
Dana's user avatar
  • 899
0 votes
0 answers
137 views

Cycles render UV Sphere problem [duplicate]

Anyone comes across similar problem?
user8542247's user avatar
1 vote
0 answers
81 views

Boxy Shading in Cycles [duplicate]

I'm making a mountain model (in cycles render), but for some reason when I get close to the mountain the shading looks boxy instead of smooth. I have smooth shading on, and I put a subdivision ...
Ariel Stacy's user avatar
0 votes
0 answers
48 views

Weird shadow in rendered image [duplicate]

Here's the rendered image. The problem is with the shadows on the green object's right side. It's like a weird wave shaped shadow. And I get this result in all my renders where I use subsurf and ...
atlas's user avatar
  • 1
0 votes
0 answers
27 views

Hard edges in render [duplicate]

I've been having this problem with several models and I can never figure out what the issue is. Hard edges are appearing on the model in rendered view despite it being entirely smooth shaded. There ...
Vissova's user avatar
0 votes
0 answers
24 views

I have a problem with normal map rendering in Cycles [duplicate]

I use hard edges on my low-poly model and in these places a terrible defect appears - my beautiful normals become broken, borders appear along all the hard edges... I baked this map in Marmoset with ...
MarkSavelij's user avatar
1 vote
0 answers
8 views

Shading artifacts in Cycles with no apparent cause [duplicate]

Why is my shading producing artifacts? I've search around with no solution. I can get a smooth look in Solid view, but Cycles and Eevee create artifacts. the topography is clean, no ngons, subdivided. ...
Titan2792's user avatar
15 votes
1 answer
3k views

What is vertex and edge shading?

I know how shading works with faces: That's set by choosing Smooth/Flat under Faces in the Shading menu: But what do the other two options—Edges and Vertices—do?
Keavon's user avatar
  • 8,003
11 votes
3 answers
4k views

Black reflections with Cycle's Glossy Material

This is a common problem I've found in a few jobs related with ocean. When the camera is close to the surface, looking at the horizon, those black areas appear. Either with a normal texture or not. ...
Antonio Buch's user avatar
  • 2,177
5 votes
1 answer
1k views

Unwanted sharp shadows when using a point lamp

I'm learning the basics and while modeling a simple volcano using a point lamp for the magma I keep getting unnatural sharp shadows, even when disabling ray shadow. I don't think the problem is in the ...
4nt's user avatar
  • 414
1 vote
2 answers
4k views

Strange seams on a normal map

I have a problem with a normal map. There are 2 models: low-poly and high-poly. I've baked a normalmap from highpoly to lowpoly model, and this normal map looks perfect. But when I use it (a Normal ...
Mapper720's user avatar
3 votes
4 answers
2k views

Broken quads, weird rendering?

I have a bit of a problem, at the moment I'm creating a few rocks for game purposes. Im starting of sculpting them and then baking them from multires, and applying that to the lowest "subdivision", ...
user2866639's user avatar
6 votes
2 answers
2k views

Blender Cycles normal map difficulty

I am having an immense issue with using my normal map in blender cycles engine. It works perfectly fine in Blender Render (but I can't get my transparency to work there, so I figured it's time to move ...
user2446445's user avatar
2 votes
1 answer
371 views

Normal Map bad shading in Rendered display [duplicate]

I have a Normal Map problem: I've baked a high-poly sphere to a low-poly, but whatever I try there's always a bad shading on the surface of the low-poly in Rendered display, between the light and the ...
moonboots's user avatar
  • 156k
1 vote
1 answer
353 views

Strange artifacts

I imported a model but after i set the materials, these strange artifact appeared and the lighting seems wrong. I tried to recalculate the normals, disable/enable the autosmooth and other things but ...
Parmex's user avatar
  • 23
0 votes
1 answer
410 views

Black patches in lowpoly mesh

I wonder what is the reason that causes the black patches in the result using cycles renderer with smooth shading? Is there any other way to fix them without making more subdivisions (The black ...
Davis's user avatar
  • 5
1 vote
1 answer
325 views

Low poly mesh interrupting normal map in render

I have been looking for a solution to my problem for 3 hours and unfortunately I can't find it anywhere, so I have to ask. When I add a normal map with hi poly mesh, the edges of the object are ...
Adam Cieślak's user avatar
0 votes
1 answer
46 views

Cycles high angle face artefact [duplicate]

I have a sun lamp at 90 degrees to a curved mesh. In Eevee, the shadow renders as smooth. However, in Cycles, I get these black artefacts - entire faces on the shadow edge are black. How do I fix this?...
Tom Wright's user avatar