Linked Questions

0
votes
1answer
470 views

what is the cause for sharp shadows when using strong bump? [duplicate]

I often have a problem when lighting where to see the sharp edges on the mesh. This happens when I add any bump & when I use Lamp as a light source. And the darker the scene & the stronger ...
1
vote
1answer
260 views

Bump map causes strange shading [duplicate]

What is causing this strange shading when adding bump/normal maps? This happens in the viewport and the final render. See image below were the sun transitions into shadow. It should be more smooth. ...
1
vote
0answers
289 views

Why do my objects still look blocky even after adding a subdiv modifier? [duplicate]

I added a subdiv modifier, but some parts of my mesh still look bad; in the preview, however, it looks a lot better. Why is this?
1
vote
0answers
113 views

Hard edged shadows? [duplicate]

I have a model textured and every time I put Blender into Rendered View, these weird hard edged shadows show up as if I have vertices sticking out but they are clean. Could this be a shadow settings ...
1
vote
0answers
52 views

Boxy Shading in Cycles [duplicate]

I'm making a mountain model (in cycles render), but for some reason when I get close to the mountain the shading looks boxy instead of smooth. I have smooth shading on, and I put a subdivision ...
0
votes
0answers
42 views

Weird shadow in rendered image [duplicate]

Here's the rendered image. The problem is with the shadows on the green object's right side. It's like a weird wave shaped shadow. And I get this result in all my renders where I use subsurf and ...
0
votes
0answers
38 views

Cycles render UV Sphere problem [duplicate]

Anyone comes across similar problem?
0
votes
0answers
24 views

Hard edges in render [duplicate]

I've been having this problem with several models and I can never figure out what the issue is. Hard edges are appearing on the model in rendered view despite it being entirely smooth shaded. There ...
15
votes
1answer
2k views

What is vertex and edge shading?

I know how shading works with faces: That's set by choosing Smooth/Flat under Faces in the Shading menu: But what do the other two options—Edges and Vertices—do?
10
votes
3answers
3k views

Black reflections with Cycle's Glossy Material

This is a common problem I've found in a few jobs related with ocean. When the camera is close to the surface, looking at the horizon, those black areas appear. Either with a normal texture or not. ...
5
votes
1answer
625 views

Unwanted sharp shadows when using a point lamp

I'm learning the basics and while modeling a simple volcano using a point lamp for the magma I keep getting unnatural sharp shadows, even when disabling ray shadow. I don't think the problem is in the ...
6
votes
2answers
1k views

Blender Cycles normal map difficulty

I am having an immense issue with using my normal map in blender cycles engine. It works perfectly fine in Blender Render (but I can't get my transparency to work there, so I figured it's time to move ...
1
vote
1answer
1k views

Strange seams on a normal map

I have a problem with a normal map. There are 2 models: low-poly and high-poly. I've baked a normalmap from highpoly to lowpoly model, and this normal map looks perfect. But when I use it (a Normal ...
3
votes
4answers
1k views

Broken quads, weird rendering?

I have a bit of a problem, at the moment I'm creating a few rocks for game purposes. Im starting of sculpting them and then baking them from multires, and applying that to the lowest "subdivision", ...
1
vote
0answers
382 views

Cycles: blocky normal map shadows (again)

I'm still having massive problems with rendering models in Cycles, that have tangent space normal maps. It happens with all imported high-poly to low-poly models, that have RGB-normal maps. Unless the ...

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