Linked Questions

1 vote
2 answers
2k views

Change pole angle without affecting mesh [duplicate]

I have rigged a zombie, and when I change the pole angle it affects the mesh's flow. I have tried applying the armature both before and after changing the poles, but nothing works. Examples: Is it ...
Knuckles209cp's user avatar
0 votes
0 answers
319 views

Legs twists after adding a pole target to IK [duplicate]

I just got finished adding IK to the leg bones of my model, but when I add a pole target the leg twists immediately, I tried fixing this by rotating the pole angle but this results in the IK not ...
Elton's Stuff Productions's user avatar
9 votes
1 answer
45k views

How to IK rig legs

I have a simple character. I would like rig the legs so that I can easily control them. How can I IK rig my characters leg? .blend file
Vader's user avatar
  • 14.7k
6 votes
5 answers
22k views

Why is Blender's IK pole target system so difficult? Am I missing something?

I'm accustomed to doing my rigging in Maya. I enjoy the precision and the constraint system is excellent. I decided to broaden my horizons. Now the rage: Over the past day and a half i've been ...
allen's user avatar
  • 1,019
0 votes
1 answer
13k views

IK constraint rotates the wrong direction

As can be seen in the picture below ~~ What should I do to fix this? ~~ Tried setting Pole Target. The angle got right but the mesh looks wrong when deformed blend file:
thododo's user avatar
  • 587
3 votes
2 answers
4k views

Inverse Kinematics leg/arm rig bending the wrong way

I have a character who is rigged using 'Rigify'. I've put inverse kinematics on his two forearms and his two shins, and this problem is mainly a problem on his shins. I want his legs to be able to ...
Jacob_'s user avatar
  • 612
0 votes
1 answer
2k views

rig problem: knees bend sideways instead of forward and backward

The knees bend sideways instead of forward and backward(normal) I tried: "Recalculate Roll > View Axis" but that didn't do anything. How to fix it? I'm not sure how to embed the GIF: Imgur
Abdou23's user avatar
  • 113
2 votes
1 answer
1k views

How to place an IK pole target bone when IK chain is not aligned to cardinal axes

I have a bone chain I would like to create an IK system on, but the chain is not flat on one of the cardinal axes (global x/y/z). How can I add a pole target bone to this chain without manually ...
Italic_'s user avatar
  • 1,563
0 votes
1 answer
1k views

IK Rig (Pole Target Issue)

Hello there so i have a mesh with IK set up for the arm however as soon as i add a pole target and go back to Position moving for the IK Arm It Screws up the Mesh this only occurs after adding the ...
Waka Flocka's user avatar
0 votes
2 answers
1k views

IK - can you prioritise position targeting over rotation?

I have an IK constraint with a target at the hand, the problem is that the IK solver will prioritise getting the hands rotation right over getting the arms position right. For example if it is ...
user avatar
1 vote
1 answer
835 views

Adding pole bone to IK ignores IK constraints

I'm trying to rig my character's legs with IK. The way I set it up seems pretty standart, and I see it in many tutorials: I have a foot controller (IK) bone near the foot, which controlls the shin ...
Vlad's user avatar
  • 11
0 votes
1 answer
511 views

why are rigify's IK pole targets Hidden in pose mode

I have a character parented to a rigify Armature. I want to stop my character from contorting (e.g., elbow twisted into torso area) as I set the Hand_IK. I would assume that I could use the IK pole ...
james_t's user avatar
  • 5,479
0 votes
2 answers
361 views

After adding a new constraint,the whole rig is broken

I'm trying to rig the wing of a bird (I'm following the piero training course of the CG Cookie) and a strange behaviour is happened when I added a new constraint to the bone called "CTRL_armPole". It ...
Marietto's user avatar
  • 1,377
0 votes
1 answer
438 views

Fixing my model's elbow bending inward

So, I am using rigify for my humanoid model and I notice that when I move my arm by the hand, the elbow will generally bend in towards the torso, instead of out. So it looks like this: But I'd expect ...
user1539405's user avatar
3 votes
1 answer
264 views

IK contraints problem?

Take a look at the 3 middle fingers of the left hand. As you can see, one of them behaves differently from the other two in the setup. Why is this happening?
thododo's user avatar
  • 587

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