Linked Questions
21 questions linked to/from Render looks way different from viewport render mode. How can I fix this?
0
votes
1
answer
8k
views
how to render an image without effect of scene world [duplicate]
I am new to 3d and blender. My question is how can I get an image rendered as on the left side of the image. I can see the Scene World is making the difference. Is there a way to render the image ...
0
votes
1
answer
934
views
My PBR Texture looks better in Viewport than in the Render [duplicate]
i'm rendering an Image of Bane's Mask in Blender. Its on a wet road, which looks high-res in viewport.
This road looks very flat and dry after rendering in Cycles.
Viewport result:
Render result:
0
votes
1
answer
413
views
The metalic look of the material looks opaque [duplicate]
My final renders look "opaque", "poor","doll", "boring" in comparison with my viewport shading and i don't know what to do to improve it. (I use Cycles render)
...
0
votes
0
answers
144
views
Glossy shader not visible in renderer preview [duplicate]
I have a problem with the glossy shader. I'd like for it to be visible in renderer preview the same way that it's visible in material preview. How do I do that?
Here is a picture of how it looks in ...
0
votes
0
answers
49
views
Create white powder coat material [duplicate]
does anyone here created some material that looks like this using Cycles?
I was able to create a material that looks similar using Eevee, but its looking completely different using Cycles.
For Eevee ...
0
votes
0
answers
44
views
Blender 2.9 Shading Workspace. Environment/HDRI showing gray [duplicate]
I'm a beginner to blender and I was texturing a sword I made from a tutorial, but ran across a problem. In Shading mode, my Hdri is completely gray, the environment is not visible at all. When screen ...
1
vote
0
answers
26
views
Objects look different in rendered preview shading compared to material preview [duplicate]
Objects look amazing in the material preview mode, but not in the render preview (and also when rendered). I have attached two screen shots of a metal sphere in both viewports. Can anyone tell me what ...
0
votes
0
answers
24
views
Unable to Render HDRI in Cycles [duplicate]
The HDRI showed up fine in the preview, but didn't show up in the final cycles render. The transparent checkbox is disabled. The HDRI of the other window in the room (not shown) showed up accurately, ...
1
vote
0
answers
12
views
How can I render in Blender while preserving the metallic shine, background appearance, and reflections? [duplicate]
I have a project in Blender. The appearance of my project during rendering is shown in the first image, but I want the metallic reflections and the "reflection of the Earth" on the ...
44
votes
2
answers
89k
views
How to use built-in default HDRi's in renders?
Blender 2.8 and newer contains a number of HDRi's in it by default for LookDev. I'd like to know how to use them in final renders (EEVEE or Cycles), because quite frankly they appear fantastic.
39
votes
1
answer
109k
views
How can I render an object with an hdr background?
I have an object with an hdr for the background. What do I do in Cycles to render the background with my object?
How is this different from an ordinary render in Cycles?
The hdr is a big one, 350MB.
5
votes
1
answer
8k
views
Why does Blender not use my viewport lighting for render output?
I am new to rendering in Blender
My rendering tab shows this:
The problem here is that the lighting in the viewport is different from the output, and I can't understand why.
And this is the render:
3
votes
1
answer
1k
views
Which mode should i trust for lighting?
I want to export my objects to unity, but in blender I`m using Eevee engine. However the light in rendered more and material preview mode is completely different, which impacts the colors of objects. ...
2
votes
0
answers
2k
views
HDRI doesn't show up in the final render
I've got a problem again. :)
My HDRI does show up in the viewport, no matter if it's in renderview oder solid, etc.
Unfortunaly, it won't show up in my final render. Since it's the main light, it's ...