Linked Questions

6
votes
3answers
4k views

Make a mesh be pure light?

maybe strange question but is it anyhow possible making a mesh be just light? So if I turn down emission it would just disappear until I crank it up again? Thanks for your attention
5
votes
1answer
1k views

How to do a lightcast only Layer in Cycles?

I try to render a layer that only includes the light as if it was cast onto an object. But it seams it is not possible to make a material that is invisible for the camera but bounces light from a ...
4
votes
1answer
8k views

How to hide light object keeping the brightness alive? [duplicate]

How can i hide the plane keeping the brightness? OK i added a plane as emission light source, i dont want the plane to come in my scene, when i hide the plane brightness also disappears.
3
votes
3answers
2k views

How can I make a shadow disappear in Cycles?

I'm doing an acetate animation effect: Text on 'transparent plastic' lays down on a white surface, and as the text lays down its shadow, from a sun lamp, plays on the white surface. All achieved. A ...
3
votes
1answer
59 views

Is there a way to keep the shadow but turn off the light in EEVEE render

I've set up an animation with a object rotating. I've added one point light which is casting a shadow. I like the softness of the shadow, but it's also making my object more brighter. My Scene has ...
2
votes
2answers
461 views

how to remove reflective shadows

I have the below scene in Blender Cycles. To create volume of the bike's lights I've added two cone meshes. Here, you can see when I render the scene the cones are creating black shadows on the rays, ...
2
votes
2answers
788 views

Unreflectable greenscreen-plate

(Sorry for my ill English skills) Hi, I'm working with an animation including the television seen in the picture. The TV's "cover-material" (don't know what it's called) is an aluminum texture that ...
1
vote
2answers
11k views

Prevent the light source from appearing in the reflection

I have a glossy, metallic ball, rendered below. My problem is that you can clearly see the two lights used in the render. This lighting looks O.K. in the example, but what would I do if I wanted to ...
1
vote
2answers
2k views

Lighting problem in cyles

I have a problem with lighting that i can't fix, I have a mesh in the form of a light bulb with an emission material set to the strength of 5000 and no matter what i up the strength to the bulb object ...
1
vote
1answer
296 views

Using Plane Mesh as LightSource/Hide in Render? [duplicate]

I am Trying to make an Intro Sequence with Plane Meshes to Light my Text. Is there a possibility to restrict the rendering of these lighting planes, and yet still use them as a Light Source?
1
vote
1answer
710 views

Holdout plus glass shader problem!

In my scene, I needed to hide a group of elements from the camera, so I hid them behind a simple plane with a holdout shader and as expected, the objects were invisible to the camera. But here is the ...
1
vote
1answer
99 views

How do I hide an emitter plane while keeping it's emitted light visible in a cycles render? [duplicate]

This is how you used to be able to do it in blender 2.79 https://www.youtube.com/watch?v=_lsRQQLFVEY I can't find this option in 2.8
1
vote
1answer
699 views

How to reflect\catch light but be invisible on render?

I want a mash was able to catch light but was invisible on render. I want this effect to happen, but the plane was invisible. Is it possible? Or can I cast colored shadow? I need this in cycles. This ...
1
vote
0answers
30 views

How can I exclude a light from being rendered but keep it's effects? [duplicate]

Well, its a bit more than that. I created my scene, lets say a living room and did add a plane. I did choose Emission as material for the plane. So it is my only light source for that scene. It makes ...
1
vote
0answers
31 views

How can I exclude meshes or objects from being renderd [duplicate]

I use two planes to emit light. How can I exclude them from being visible in the final render BUT still have their light? Thanks, Armin

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