Linked Questions

4
votes
1answer
6k views

How to hide light object keeping the brightness alive? [duplicate]

How can i hide the plane keeping the brightness? OK i added a plane as emission light source, i dont want the plane to come in my scene, when i hide the plane brightness also disappears.
-1
votes
2answers
4k views

Hide emission plane and walls/floor in render [duplicate]

In the image, you see I have a mech, a emission plane and floor and walls to reflect the light. Now I am ready to render, but I do not want the emission plane or floor/walls in the render. How do I ...
1
vote
1answer
271 views

Using Plane Mesh as LightSource/Hide in Render? [duplicate]

I am Trying to make an Intro Sequence with Plane Meshes to Light my Text. Is there a possibility to restrict the rendering of these lighting planes, and yet still use them as a Light Source?
1
vote
1answer
31 views

How do I hide an emitter plane while keeping it's emitted light visible in a cycles render? [duplicate]

This is how you used to be able to do it in blender 2.79 https://www.youtube.com/watch?v=_lsRQQLFVEY I can't find this option in 2.8
1
vote
0answers
31 views

How can I exclude meshes or objects from being renderd [duplicate]

I use two planes to emit light. How can I exclude them from being visible in the final render BUT still have their light? Thanks, Armin
1
vote
0answers
30 views

How can I exclude a light from being rendered but keep it's effects? [duplicate]

Well, its a bit more than that. I created my scene, lets say a living room and did add a plane. I did choose Emission as material for the plane. So it is my only light source for that scene. It makes ...
6
votes
3answers
3k views

Make a mesh be pure light?

maybe strange question but is it anyhow possible making a mesh be just light? So if I turn down emission it would just disappear until I crank it up again? Thanks for your attention
0
votes
2answers
7k views

Prevent the light source from appearing in the reflection

I have a glossy, metallic ball, rendered below. My problem is that you can clearly see the two lights used in the render. This lighting looks O.K. in the example, but what would I do if I wanted to ...
3
votes
3answers
2k views

How can I make a shadow disappear in Cycles?

I'm doing an acetate animation effect: Text on 'transparent plastic' lays down on a white surface, and as the text lays down its shadow, from a sun lamp, plays on the white surface. All achieved. A ...
1
vote
2answers
2k views

Lighting problem in cyles

I have a problem with lighting that i can't fix, I have a mesh in the form of a light bulb with an emission material set to the strength of 5000 and no matter what i up the strength to the bulb object ...
5
votes
1answer
1k views

How to do a lightcast only Layer in Cycles?

I try to render a layer that only includes the light as if it was cast onto an object. But it seams it is not possible to make a material that is invisible for the camera but bounces light from a ...
0
votes
1answer
1k views

Prevent area light from being reflected on glass?

I did setup an easy scene with an area light behind a window. In the glass (simple plane) which is in front the area light is visible - how can I turn this off so that the background is shining throgh?...
0
votes
1answer
1k views

Interior scene has a lot of noise, even with optimized settings [duplicate]

I can't figure out why my scene is still so noise after I optimized the scene / lighting settings. I have the following settings: 1. Sampling: I increased the Sample size to 2056 I'm clamping ...
2
votes
2answers
420 views

how to remove reflective shadows

I have the below scene in Blender Cycles. To create volume of the bike's lights I've added two cone meshes. Here, you can see when I render the scene the cones are creating black shadows on the rays, ...
1
vote
1answer
569 views

Holdout plus glass shader problem!

In my scene, I needed to hide a group of elements from the camera, so I hid them behind a simple plane with a holdout shader and as expected, the objects were invisible to the camera. But here is the ...

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