Linked Questions
14 questions linked to/from What is the technical difference between an Ngon and a bunch of Triangles?
4
votes
5answers
11k views
How to make half of a square circular
I have a square. I want half of it to be circular, like this
(image is from a topdown view)
I kept loop cutting but I couldn't find a way to make it truly "round" and do it evenly.
NOTE: to be ...
6
votes
1answer
2k views
Making indented panel lines for 3d printing
I'm quite new to Blender but planning to use it for 3D printing, so I'm looking for a solution which will actually modify the geometry. I have created a couple of aircraft. I need to detail them with ...
4
votes
4answers
1k views
When are tris used effectively?
When are tris appropriate to use on a model and where are they usually seen?
For example, this image of a popcorn container (from turbosquid), uses tris for the top half circles and the edge corners ...
0
votes
2answers
2k views
how important is it to keep faces to 4 vertices for rendering?
i was watching a video by blender guru and i saw that he was trying fairly hard on keeping all the faces on the mesh he was working on to 4 vertices. think he mentioned that its so that each edge will ...
3
votes
1answer
1k views
Problem with creating edge rings on a model
I always mess up my model in blender. At some point I manually add vertices on edges with subdivide and then I connect them with J, and sometimes I have to fill faces with F.
As you can see my model ...
7
votes
1answer
1k views
What causes odd deformations when using Subsurf?
first time here.
Alrighty, I'm quite new to 3D model design in Blender, but I have a little problem with my book model. The mesh is fine (I think). But there are a good few points where the text mesh ...
4
votes
1answer
557 views
Topology question regarding circular holes
Hopefully general topology questions are ok here. If not then I apologize. I'm still new and trying to focus on topology. I'm working on an insect type model (bee/wasp) and have kept it all quads but ...
1
vote
1answer
757 views
What's the best way to avoid ngons and tris in a model? [closed]
Basically the question says it all. I'm asking this because I keep getting a lot of ngons and tris with the model I'm working on. And I plan on letting people use this model for whatever they want(...
1
vote
1answer
91 views
Edged and plain faces?
So I've never done it but now that I see other models with it everywhere I wonder why? I included pictures because I'm bad at describing things. (This is also why I ask here, I don't know what terms I'...
0
votes
1answer
54 views
Make head if my figure smoother [duplicate]
I need to make this head smoother. I am already using subdivion surface 3 on whole object.
I found here and try select head and use shade smooth.
Head stil had that visible lines and just not look ...
1
vote
1answer
29 views
Should I always keep all edges looping? [duplicate]
After finishing Blender Guru's both doughnut and anvil tutorials I conceived that I should keep mesh quad-only. Moreover, all edges of my final meshes were looping, which I took as a rule too. But is ...
0
votes
0answers
29 views
How to make the mesh smooth [duplicate]
How can make the mesh smooth. With the mirror and subsurf modifier i want to have a round smooth sphere shape at the end. Note : I dont want to apply the modifier
Edit mode
Object Mode
Any ...
1
vote
0answers
27 views
Flat faces don't subdivide properly
Blender 2.81.16
I have to do a mold and I have several flat faces, and I need to reduce the face counts, also because I will use the obj file in other programs.
I got to this point after working in ...
0
votes
0answers
20 views
Vertex problem while modeling hard surface
Hello I am having a bit of a problem understanding how vertex works while modeling the base mesh for some hard surface.
I am making the base shapes with extrude command, selecting edges and single ...