Linked Questions

4
votes
5answers
10k views

How to make half of a square circular

I have a square. I want half of it to be circular, like this (image is from a topdown view) I kept loop cutting but I couldn't find a way to make it truly "round" and do it evenly. NOTE: to be ...
6
votes
1answer
2k views

Making indented panel lines for 3d printing

I'm quite new to Blender but planning to use it for 3D printing, so I'm looking for a solution which will actually modify the geometry. I have created a couple of aircraft. I need to detail them with ...
4
votes
4answers
924 views

When are tris used effectively?

When are tris appropriate to use on a model and where are they usually seen? For example, this image of a popcorn container (from turbosquid), uses tris for the top half circles and the edge corners ...
0
votes
2answers
2k views

how important is it to keep faces to 4 vertices for rendering?

i was watching a video by blender guru and i saw that he was trying fairly hard on keeping all the faces on the mesh he was working on to 4 vertices. think he mentioned that its so that each edge will ...
3
votes
1answer
1k views

Problem with creating edge rings on a model

I always mess up my model in blender. At some point I manually add vertices on edges with subdivide and then I connect them with J, and sometimes I have to fill faces with F. As you can see my model ...
7
votes
1answer
973 views

What causes odd deformations when using Subsurf?

first time here. Alrighty, I'm quite new to 3D model design in Blender, but I have a little problem with my book model. The mesh is fine (I think). But there are a good few points where the text mesh ...
4
votes
1answer
533 views

Topology question regarding circular holes

Hopefully general topology questions are ok here. If not then I apologize. I'm still new and trying to focus on topology. I'm working on an insect type model (bee/wasp) and have kept it all quads but ...
1
vote
1answer
716 views

What's the best way to avoid ngons and tris in a model? [closed]

Basically the question says it all. I'm asking this because I keep getting a lot of ngons and tris with the model I'm working on. And I plan on letting people use this model for whatever they want(...
1
vote
1answer
91 views

Edged and plain faces?

So I've never done it but now that I see other models with it everywhere I wonder why? I included pictures because I'm bad at describing things. (This is also why I ask here, I don't know what terms I'...
0
votes
1answer
46 views

Make head if my figure smoother [duplicate]

I need to make this head smoother. I am already using subdivion surface 3 on whole object. I found here and try select head and use shade smooth. Head stil had that visible lines and just not look ...
1
vote
1answer
29 views

Should I always keep all edges looping? [duplicate]

After finishing Blender Guru's both doughnut and anvil tutorials I conceived that I should keep mesh quad-only. Moreover, all edges of my final meshes were looping, which I took as a rule too. But is ...
0
votes
0answers
29 views

How to make the mesh smooth [duplicate]

How can make the mesh smooth. With the mirror and subsurf modifier i want to have a round smooth sphere shape at the end. Note : I dont want to apply the modifier Edit mode Object Mode Any ...
0
votes
0answers
20 views

Vertex problem while modeling hard surface

Hello I am having a bit of a problem understanding how vertex works while modeling the base mesh for some hard surface. I am making the base shapes with extrude command, selecting edges and single ...
1
vote
0answers
20 views

Flat faces don't subdivide properly

Blender 2.81.16 I have to do a mold and I have several flat faces, and I need to reduce the face counts, also because I will use the obj file in other programs. I got to this point after working in ...