Linked Questions

39
votes
3answers
31k views

How can I use an array modifier to create individually manipulatable objects?

I often use an array modifier (or two) to quickly create a grid of identical or symmetric objects, which can be really useful when modeling all sorts of man-made objects. Once I've made the grid, ...
16
votes
1answer
5k views

Convert large particle system(s) to one object efficiently

I place leaves on my trees with emitter particle systems. Then, to make a forest, I place those trees with another emitter (or hair) particle system. Problem is particles of particles don't work, I ...
8
votes
1answer
1k views

Getting hair vertices via python

We can convert hair into 3D editable objects via the modifier tab, this means there must be an API to get the hair vertices instantly from python. Can you explain it and all it's parameters and ...
2
votes
3answers
1k views

How do I import my Hair emission particles with my object into another blender project?

I just made a feather and i'm trying to to put this into another project i get the quill but not the hair emissions. what am i missing?
2
votes
0answers
734 views

How to export hair particles to stl file?

I have created hair for a human model in Blender, but exporting my creation into STL format does not work properly. When I re-import the exported STL file, there is no longer hair on the human model. ...
2
votes
1answer
552 views

How can I apply hair dynamics?

How can I apply hair dynamics? I don't want to convert it, I want to continue to edit it in particle edit mode
0
votes
0answers
498 views

How do I get hair particles to show up when exported?

I made some hair particles, but when I export it to .dae only the object under it shows up. Did I skip something? How do I get it to show?
1
vote
0answers
254 views

Deleting object generated from particle system

I followed a tutorial online on using particle system to generate lots of buildings on top of a plane and I was supposed to press B to select some area of the plane to delete a row of buildings. ...
0
votes
1answer
79 views

UNLINK does not work to convert particles into new/original meshes

I am converting a particle system (based on a collection of meshes) into new meshes. The 'new' meshes stay connected (as I can see in EDIT mode) to the original one. Setting every single mesh to an '...
0
votes
0answers
39 views

How can I convert the tree of created with Modular Tree Addon to single mesh? [duplicate]

I have a several tree I created in modular tree addon. I have to scatter this tree for a park scene. How can I do this use with the hair particle system.