Linked Questions

1 vote
0 answers
32 views

Duo-Chrome Style Shaders

I've been attempting to create a material that mimics the effect you see in some cosmetics that are labeled "duo chrome" or "color changing", where you would have one base color ...
Robin Sebbag's user avatar
0 votes
0 answers
17 views

How can I make plastic gradient material? [duplicate]

I'm trying to make the material of this image. How can I make it?
journey's user avatar
1 vote
0 answers
27 views

How could i do a similar effect to this Shiny/Holographic pokemon card effect [duplicate]

video example How would i be able to recreate this effect inside shader nodes, i have the wave textures and everything but i'm not sure how i would do the iridescence effect like that
IX_Productions's user avatar
0 votes
0 answers
26 views

is there a way to get this sort of reflection on an object? [duplicate]

i found this vaporwave image and i would like to know if you can get a sort of rainbow reflection like this? basically i want to make a holographic reflection
desperrrr's user avatar
  • 644
0 votes
1 answer
308 views

How to make this type of iridescent glass?

I have seen this iridescent soap bubble glass and wanted to recreate it. Does anyone know how to recreate it with shaders? I have made like You said, but it doesn't work.
Ivan Kostenko's user avatar
1 vote
1 answer
324 views

Is there any way to replicate "Aura Glow" reflective dispersion/iridescence glass effect in Cycles? [duplicate]

I'm currently working on a model for Samsung Galaxy Note10+, with one of the colors used on the phone is "Aura Glow" that is a very reflective glass that reflects light (a la CD/DVDs): ...
logoffon's user avatar
0 votes
0 answers
35 views

Aircraft canopy Material [duplicate]

so i was working on an aircraft [ tejas mk2 ] i faced a problem while making the canopy , iwant it to be exactly like this but i ended up like this well i know it looks funny but yah i am an ...
Raghunandan's user avatar
2 votes
0 answers
18 views

Irridescent Subtile Glass Shader [duplicate]

I would like to achieve such a result in Blender cycles My goal is to reach a glass texture with slight touches of irridescence. I figured out how to make something purely irridescent or purely glass ...
Unknown-3d-artist's user avatar
4 votes
1 answer
2k views

Security Hologram Sticker

I'd like to know how to create a holographic material using nodes/texture maps to replicate a security hologram like this: I cannot seem to find any information regarding this anywhere. I have tried ...
Viten's user avatar
  • 89
2 votes
0 answers
1k views

iridescent snake skin shader

I'm working on this snake and want it's skin to look like these reference images. This is what I got so far but I don't think this is the optimal way. Any suggestions? With iridescent shader from ...
Ferwous's user avatar
  • 185
1 vote
1 answer
140 views

Colorful glass material on aeroplane

How do I get that effect on the glass just like the one shown in the pic below
Visvakrt Ram's user avatar
1 vote
0 answers
464 views

Blender Tempered Glass Effect

Im wondering how i can make tempered glass in Blender 2.8. I'm looking for that "Rainbow Effect" in the glass that you may see on a camera lens for example. I wouldnt mind to share pics of what i have ...
Tim Levinsson's user avatar
0 votes
0 answers
67 views

How to create the cap from Back to the future (lenticular)

I want to create the cap from Back to the future and i believe the color called "lenticular". the color change per view like this i think. this is the cap. I hope someone can help me because i have ...
ki_one's user avatar
  • 100
0 votes
0 answers
242 views

How can I make oily material like Nyx Assassin? [duplicate]

One of the characters of the Dota2 that Is called Nyx Assassin has an interesting material effect If you look In below gif at the body and feet you can see this effect.It looks like poily/polluted ...
Seyed Morteza Kamali's user avatar
0 votes
0 answers
331 views

gradient reflection-blender cycles

my question is, what kind of a node setup do I need to achieve a similar effect ? (My starting point is principled BSDF with base colour , height map ,roughness map ,metalic map and normal map ...
brankoSturman's user avatar

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