Linked Questions

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Bone heat weighting [duplicate]

I have a problem, i cant parent my mesh with bones, because the outcome is that mesh doesnt move with bones in pose mode. I'am guessing its because of the hair ive created but, i dont know how to fix ...
Aventes's user avatar
  • 11
0 votes
0 answers
54 views

Not able to control object with rig. "Blender bone heat weighting: failed to find solution for one or more bones" [duplicate]

(EDIT 1! A: Is it possible to add the rig without adjusting the human meta rig at all? I mean, for me it fails just doing that. B: One post referred to the rig as "Rigify's animation rig". ...
Janjanjanjanjan's user avatar
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0 answers
23 views

Stripping and reusing a vrm from vroid [duplicate]

I made a character in VRoid. Imported it into blender as a vrm, then stripped the character of its materials and armature and colliders etc. so I could just get the mesh as a base to make my own ...
learn_css's user avatar
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0 answers
328 views

Cannot bind rig to character without error alerts

I'm having a lot of trouble with the armature for this model. I've been using Auto-Rig pro but I think it is the model itself that is causing problems. The first error I see is: "Warning, ...
smashingtuck's user avatar
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0 answers
163 views

How to Create a Model That Collides with Itself

I have recently started learning Blender and have stumbled upon a dilemma in the model I am working on. The upper portion of the thighs on my model are meant to collide slightly before they connect to ...
Eric Billips's user avatar
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0 answers
256 views

Rig does not move the body

I followed a Youtube tutorial and with the help of rigidify I wanted to rig the body. I don't understand why, even though I followed all the steps, my mesh doesn't move.
Mii's user avatar
  • 1
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0 answers
16 views

How to fix error "Bone Heat Weighting: failed to find solution for one or more bones" in low-poly mesh [duplicate]

I'm currently working on rigging my first character mesh for a simple project. However, I'm receiving the aforementioned error every time I try to parent with automatic weights. I've checked various ...
Calvin F's user avatar
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0 answers
18 views

Bones not attaching to mesh [duplicate]

So i made the armature and parented the bones to the mesh (i made certain the mesh was selected first and that scale is applied) and parented with automatic weights, but the mesh still doesn't move. I ...
Bernardo Silva's user avatar
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0 answers
31 views

model and skeleton not moving together

I am making a bird animation, but the model is not moving together with skeleton. I am a beginner, so I tried the tutorial from beginning but nothing changed.
ok_ground137's user avatar
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0 answers
290 views

Bones won't attach to certain model/mesh

I wanted to practice rigging so I grabbed a model I had downloaded and decided to go about trying to rig it. I went through all the steps in this tutorial. https://www.youtube.com/watch?v=9dZjcFW3BRY ...
MushyNarwhal's user avatar
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0 answers
7 views

Unable to pose model rigged with automatic weights [duplicate]

I've created an armature, parented the model with automatic weights to it, everything seems fine in processing, but when I try to pose individual bones in pose mode, the model is static. I've uploaded ...
vlungu's user avatar
  • 1
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0 answers
20 views

I get an error message saying "Bone Heat Weighting: failed to find solution for one or more bones" when trying to rig with automatic weights [duplicate]

I can't use automatic weights because it won't work. I tried using "Merge by distance" because according to an answer on a different question that would make it work. It didn't. So what do I ...
Kaaos's user avatar
  • 1
0 votes
0 answers
16 views

Armature Deform Not Working Cased by Mesh Size [Solved] [duplicate]

Solution: Objects were too small. After scaling them up 4 times and re-parenting, bones are working. Discovered the answer from one of the comments in this post. There is the problem: The objects are ...
BlenderNueva's user avatar
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0 answers
39 views

Problem with rigging once meshes are joined

Hi I’m new to blender and just learning how to rig a character model. My problem is my character model is made up of multiple meshes I’ve joined via Ctrl J. Once I apply any kind of a rig with ...
Zac's user avatar
  • 1
0 votes
0 answers
26 views

Parenting armature to mesh results in unexpected behaviour

everybody. I have spent almost 6 hours trying to fix this. I am probably missing something really stupid here. I have a simple Spine -> Neck type armature. I am parenting the Armature to the Mesh ...
ZeynaloV's user avatar

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