Linked Questions

0 votes
0 answers
5 views

Bone heat weighting [duplicate]

I have a problem, i cant parent my mesh with bones, because the outcome is that mesh doesnt move with bones in pose mode. I'am guessing its because of the hair ive created but, i dont know how to fix ...
Aventes's user avatar
  • 11
0 votes
1 answer
29 views

known bone heat failure fixes not working...is there a solution im missing?

enter link description here I've tried three bone heat failure fixes and they are not working. Ones I've tried are Object scale, Merge by distance, Decimate geometry, Split by loose parts. Am I ...
Full Salvo's user avatar
0 votes
0 answers
53 views

Not able to control object with rig. "Blender bone heat weighting: failed to find solution for one or more bones" [duplicate]

(EDIT 1! A: Is it possible to add the rig without adjusting the human meta rig at all? I mean, for me it fails just doing that. B: One post referred to the rig as "Rigify's animation rig". ...
Janjanjanjanjan's user avatar
0 votes
2 answers
55 views

Baby Mesh Won't Move With Rigify Rig

I purchased a rigged baby model from TurboSquid that was rigged in Blender 2.9 which didn't seem to work in 4.0.2. So, I stripped out the old rig and created a Rigify rig for the model. ...
HorganInnovation's user avatar
0 votes
0 answers
23 views

Stripping and reusing a vrm from vroid [duplicate]

I made a character in VRoid. Imported it into blender as a vrm, then stripped the character of its materials and armature and colliders etc. so I could just get the mesh as a base to make my own ...
learn_css's user avatar
0 votes
0 answers
267 views

Cannot bind rig to character without error alerts

I'm having a lot of trouble with the armature for this model. I've been using Auto-Rig pro but I think it is the model itself that is causing problems. The first error I see is: "Warning, ...
smashingtuck's user avatar
0 votes
1 answer
116 views

Rigify: Generated Rig doesn't move character

I'm following this tutorial https://youtu.be/ILDdIbAwxJM?si=E_iL6qExxnqpAcAC but the generated rig doesn't the character mesh I'm using Weirdly enough, then I followed this tutorial https://youtu.be/...
Ae Aer's user avatar
  • 1
0 votes
0 answers
151 views

How to Create a Model That Collides with Itself

I have recently started learning Blender and have stumbled upon a dilemma in the model I am working on. The upper portion of the thighs on my model are meant to collide slightly before they connect to ...
Eric Billips's user avatar
2 votes
1 answer
391 views

Rigging a model from Kaedim/Midjourney

I am new to Blender and used Kaedim/Midjourney to create a 3D model from pictures. I have a puppet that I want to turn into a rigged 3D model to create poses and animations. I give the meshes a color, ...
emonigma's user avatar
0 votes
0 answers
244 views

Rig does not move the body

I followed a Youtube tutorial and with the help of rigidify I wanted to rig the body. I don't understand why, even though I followed all the steps, my mesh doesn't move.
Mii's user avatar
  • 1
1 vote
1 answer
45 views

Heat Weighting: Failed to find solution for one or more bones - Already Tried Merging

Already tried Merge by Distance and it didn't work. I had it working at some point but deleted armature and restarted due to some errors. Can someone help me find my issue, I don't want to recreate ...
Big D's user avatar
  • 13
0 votes
0 answers
16 views

How to fix error "Bone Heat Weighting: failed to find solution for one or more bones" in low-poly mesh [duplicate]

I'm currently working on rigging my first character mesh for a simple project. However, I'm receiving the aforementioned error every time I try to parent with automatic weights. I've checked various ...
Calvin F's user avatar
0 votes
1 answer
42 views

Blender Bone Heat Weighting: failed to find solution for one or more bones error [duplicate]

This error: Bone Heat Weighting: failed to find solution for one or more bones keeps showing up and I have no idea how to fix it any help? My blend file
Jimi g's user avatar
  • 11
0 votes
1 answer
53 views

Rigify not parenting rig to mesh. No deformation happening [duplicate]

Trying to rig this polycam elf in the shelf that I cleaned up. Managed to get bones in place and the rig actually looks appropriate. Everytime I parent, the mesh does not move with the rig in pose ...
Kazzar's user avatar
  • 11
0 votes
1 answer
177 views

Mesh not moving with the armature

I tried using rigify and after parenting it with the mesh and using weight paint it still doesn't seem to move. I'm still a newbie so this is my first model that I've made so I'm not sure what I'm ...
Ray's user avatar
  • 1
0 votes
0 answers
34 views

Bone Heat Weighting Error, Trying to Rig Model

I'm trying to add a rig to my mesh, but I'm receiving an error every time I try to add these bones to my model.
Micah Vera's user avatar
0 votes
0 answers
18 views

Bones not attaching to mesh [duplicate]

So i made the armature and parented the bones to the mesh (i made certain the mesh was selected first and that scale is applied) and parented with automatic weights, but the mesh still doesn't move. I ...
Bernardo Silva's user avatar
0 votes
0 answers
30 views

model and skeleton not moving together

I am making a bird animation, but the model is not moving together with skeleton. I am a beginner, so I tried the tutorial from beginning but nothing changed.
ok_ground137's user avatar
0 votes
1 answer
788 views

Weight painting acting as if its 1.0, even when paint value is less than 1.0 [duplicate]

I have imported this model into blender, and I notice that when posing the thigh bone, the mesh deforms too sharply. The weight paint of the thigh's vertex groups is acting as if it is 1.0 for all ...
user12100564's user avatar
0 votes
1 answer
25 views

I am very new to the rigify add-on on blender and have been having problems with rigging

So I just started to come back to blender just to relearn it, one of my major issues with it was rigging. I just heard about the rigify addon recently and decided to try it out. I finished doing my ...
Zack Whylinder's user avatar
2 votes
2 answers
4k views

Bone Heat Weighting: failed to find solution for one or more bones, multiple solutions attempted

I am attempting rig a model using Automatic Weights. I am getting an error: 'Bone Heat Weighting: failed to find solution for one or more bones' I have attempted the following fixes: Confirmed there ...
SlickRed's user avatar
  • 951
0 votes
1 answer
909 views

Set parent to automatic weights leading to mesh not following armature

I'm trying to build a rig for a Cthulu picture frame. I am following this youtube tutorial https://www.youtube.com/watch?v=jw30S-Oepyo I get to the part where they set automatic weights, but when I ...
user155333's user avatar
1 vote
1 answer
8k views

The automatic weight did not work

I'm new to Blender and these problems had been bothering me for two days. I'm creating a female character and trying to add armature to it. I used the armature deform with automatic weight to parent ...
Jess's user avatar
  • 27
0 votes
0 answers
227 views

Bones won't attach to certain model/mesh

I wanted to practice rigging so I grabbed a model I had downloaded and decided to go about trying to rig it. I went through all the steps in this tutorial. https://www.youtube.com/watch?v=9dZjcFW3BRY ...
MushyNarwhal's user avatar
1 vote
1 answer
3k views

Rigify armature won't move my mesh

I made a low poly model and I parented the Rigify armature using automatic weights. i It deformed weirdly and I doubt it's my topology since it's very basic. I used solutions that worked with my other ...
vertx art's user avatar
0 votes
1 answer
109 views

New user, rig will not attach to mesh

New user here, here is what I know: Once a mesh is done and a rig is created, use CTRL + P and select the armature LAST, choose automatic weights, and the mesh SHOULD move and deform with the rig. I ...
user150275's user avatar
0 votes
1 answer
896 views

How can I attach my own head to a mixamo 3D model

I added a mixamo character + animation and now I want to replace the head with my own. I removed the old head and tried to attach the new one with automatic weight and weight paint. The problem is the ...
Donna's user avatar
  • 3
1 vote
0 answers
17 views

how to fix the error : Bone Heat Weighting: failed to find solution for one or more bones? [duplicate]

I have been getting the error (Bone Heat Weighting: failed to find solution for one or more bones ) when trying to parent with automatic weight. I have looked through my model to check if there are ...
jack saunders's user avatar
1 vote
1 answer
84 views

Bone heat weighting: failed to find a solution for one or more bones - no duplicate vertices [duplicate]

When I use the rigify basic human meta rig and try to parent it to the mesh, it displays the problem stated in the title. I've tried deleting duplicate vertices and 12 were deleted but it still didn't ...
Ty Watson's user avatar
0 votes
0 answers
7 views

Unable to pose model rigged with automatic weights [duplicate]

I've created an armature, parented the model with automatic weights to it, everything seems fine in processing, but when I try to pose individual bones in pose mode, the model is static. I've uploaded ...
vlungu's user avatar
  • 1

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