Linked Questions

0 votes
1 answer
947 views

Eyeballs, hair, mouth are moving at different rates from head

I am new to blender and have a problem (seen here: https://youtu.be/i-X78pHNuf4) where the eyes and hair move with the head bone after parenting but at different rates: Also I think it was a mistake ...
Romance_'s user avatar
2 votes
1 answer
398 views

Rigging a model from Kaedim/Midjourney

I am new to Blender and used Kaedim/Midjourney to create a 3D model from pictures. I have a puppet that I want to turn into a rigged 3D model to create poses and animations. I give the meshes a color, ...
emonigma's user avatar
0 votes
1 answer
934 views

Weight painting acting as if its 1.0, even when paint value is less than 1.0 [duplicate]

I have imported this model into blender, and I notice that when posing the thigh bone, the mesh deforms too sharply. The weight paint of the thigh's vertex groups is acting as if it is 1.0 for all ...
user12100564's user avatar
0 votes
1 answer
485 views

character rig left arm wouldn't stick to the body and the legs do not move [closed]

This is my character model And the right arms do stick to the body but not the left arm. Can anyone help with this? Also the legs except for the shoe do not seem to move. I really wanted to know how ...
CD20 Superness's user avatar
0 votes
2 answers
720 views

How can i animate my object with one bone?

I`m trying making an animation with an wand to my game, i follow this tutorial from Blender Youtube Channel: https://www.youtube.com/watch?v=cZ3o5tjO51s I create my wand with 3 separeted meshs and ...
Vinicius Morais's user avatar
0 votes
1 answer
774 views

It won't let me parent the Rig to the Mesh?

When I parent the rig to the model it says,"Bone Heat Weighting: failed to find solution for one or more bones" I'm not sure how to fix this?
JONATHAN THORNTON's user avatar
0 votes
1 answer
344 views

Clean intersecting geometry

I have a mesh imported from a game that consists of multiple objects. The fact that there are multiple body sections is confusing auto weights when rigging, and is causing solve errors. Is there any ...
Relevred's user avatar
  • 647
0 votes
0 answers
421 views

Cannot bind rig to character without error alerts

I'm having a lot of trouble with the armature for this model. I've been using Auto-Rig pro but I think it is the model itself that is causing problems. The first error I see is: "Warning, ...
smashingtuck's user avatar
0 votes
0 answers
332 views

Bones won't attach to certain model/mesh

I wanted to practice rigging so I grabbed a model I had downloaded and decided to go about trying to rig it. I went through all the steps in this tutorial. https://www.youtube.com/watch?v=9dZjcFW3BRY ...
MushyNarwhal's user avatar
0 votes
0 answers
273 views

Rig does not move the body

I followed a Youtube tutorial and with the help of rigidify I wanted to rig the body. I don't understand why, even though I followed all the steps, my mesh doesn't move.
Mii's user avatar
  • 1
0 votes
1 answer
229 views

MakeHuman Model Rigging - Bone Heat Weighting Failed To Find Solution

I was trying to apply an ''Armature Deform'' with ''Automatic Envelop Weights'' to my MakeHuman model imported into Blender, but apparently there's a problem somewhere. Here's a screenshot of the ...
Marek Speck's user avatar
0 votes
0 answers
216 views

Rigify bird rig issue?

Sorry if this is a basic question but I'm trying to use the rigify bird rig tool. When I used the auto rig function it didn't bind my mesh at all. Instead it gave me the error "Bone Heat ...
sicklyrunt's user avatar
0 votes
1 answer
182 views

Mesh not moving with the armature

I tried using rigify and after parenting it with the mesh and using weight paint it still doesn't seem to move. I'm still a newbie so this is my first model that I've made so I'm not sure what I'm ...
Ray's user avatar
  • 1
0 votes
1 answer
128 views

Automatic weights not working ( bone heat weighting failed on 1 or more bones)

I am editing a sonic model that I'm working on for importing it to VR chat. Is there a way I can fix this? I even tried decreasing the polycount of this model.
Ryan Evan Ramos's user avatar
0 votes
0 answers
181 views

How to Create a Model That Collides with Itself

I have recently started learning Blender and have stumbled upon a dilemma in the model I am working on. The upper portion of the thighs on my model are meant to collide slightly before they connect to ...
Eric Billips's user avatar

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