Linked Questions

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How can I merge several UV images into one UV image? [duplicate]

I have created several space ships using up to 7-8 single images to texture the objects. As I am a blender beginner I did not unwrap the models and create a texture from the unwrap; instead, I just ...
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1answer
1k views

Cycles bake with separate uv maps?

Okay, so I was watching Andrew Price's tutorial for cycles baking (Found Here) And I was wanting to do that with the floorboard addon (More on that Here) And the addon creates a uv layout for wood ...
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1answer
224 views

How to UV unwrap with repeating texture?

I have a problem with baking in blender cycles: I have an interior model and every part of it uses repeating texture (the floor for example uses a 256x256 texture which repeats itself). My aim is to ...
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1answer
207 views

Warp image to fit UV unwrap, without using projection unwrapping

I am trying to make my volcano. I want to apply a normal texture to the volcano, which is very warped as I am currently using ...
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1answer
55 views

Geneal Question About Creating an Add On

I am a .NET Engineer. I don't know Python though. I am trying to find out of this scenario is plausible. Could an add-on be created that could take an ID map that was created in Blender Render and ...
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1answer
1k views

How to make 3D model and UV map from picture

I want to make a 3D model of an image but not for animation or other 3D stuff. I just need to have a model of my object to be able to apply textures to different faces of the object correctly. In ...
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0answers
51 views

How do I change UV mapping without destroying the look of the model? [duplicate]

Normally, if I want to change the type of UV mapping means that I will destroy the look of the model as the mapping no longer corresponds with the image. Is there a way to change UV mapping and have ...
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0answers
864 views

How to unwrap an already textured model and then re project UV data

I am using computer software to generate a scan of a person. The software returns a good looking mesh and a very high-polygon model. Unfortunately the UV map is a very complex mess of image data ...
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0answers
86 views

How to export textures applied to a mesh's faces in a texture atlas [duplicate]

Is there a way one can combine all textures that are applied to a mesh's faces in a texture atlas in blender and export said atlas as .png alongside an .obj for example? If not, is there a way one ...
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0answers
190 views

How to preview texture correctly with its UV in object mode?

I add 2 image textures and combined with mix node. Also i create 2 separated UV for each these textures. Everything works in render with no problem. It's just how can i preview selected texture ...
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52 views

Blender Cycles emit bake makes multiple images problem

I am trying to combine the textures I am using to one single texture by using this method- Possible to bake texture to new UV map? I am using blender 2.79 the mesh im working with has 5 different ...
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0answers
28 views

Drawing Texture With Different UVMap

I am trying n' to UV remapping a model after remapping that I realize the position of the UV isn't same anymore... so I wonder if I need to redraw the texture... I suck at drawing... so is it possible ...
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0answers
270 views

“Unwrapping” a texture on a model created in photoscan

I am an archaeologist with little background in blender. I'm not sure if unwrapping is what I want, so I put the word in quotes. I have a model of a pot which I generate in photoscan with a pattern ...
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0answers
17 views

Extracting UV mapped image from 3 joined spheres with 2 different materials

I have created this molecule of CO2 by joining three different spheres and UV wrapping them individually. Now I want a single image of all the materials i used so that I can use it as a material in ...
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0answers
44 views

How to change UV map loaded from obj when change unwrap way [duplicate]

I import an 3D object from OBJ file, and the relative .mtl and map image are loaded automatically. My UV map image is messy. I want to use other unwrap way or make seam by myself. But when I use ...

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