Linked Questions

1
vote
2answers
45 views

How to re-organise messy uvs on texture image [duplicate]

I have imported a glTF model of coral reef. It is good but has a huge polycount. I have a created a low poly copy but when I look at the uvs and texture image of the high poly import the uvs on the ...
0
votes
1answer
223 views

How to UV unwrap with repeating texture?

I have a problem with baking in blender cycles: I have an interior model and every part of it uses repeating texture (the floor for example uses a 256x256 texture which repeats itself). My aim is to ...
0
votes
0answers
189 views

How to preview texture correctly with its UV in object mode?

I add 2 image textures and combined with mix node. Also i create 2 separated UV for each these textures. Everything works in render with no problem. It's just how can i preview selected texture ...
0
votes
0answers
52 views

Blender Cycles emit bake makes multiple images problem

I am trying to combine the textures I am using to one single texture by using this method- Possible to bake texture to new UV map? I am using blender 2.79 the mesh im working with has 5 different ...
0
votes
1answer
207 views

Warp image to fit UV unwrap, without using projection unwrapping

I am trying to make my volcano. I want to apply a normal texture to the volcano, which is very warped as I am currently using ...
1
vote
0answers
51 views

How do I change UV mapping without destroying the look of the model? [duplicate]

Normally, if I want to change the type of UV mapping means that I will destroy the look of the model as the mapping no longer corresponds with the image. Is there a way to change UV mapping and have ...
0
votes
0answers
28 views

Drawing Texture With Different UVMap

I am trying n' to UV remapping a model after remapping that I realize the position of the UV isn't same anymore... so I wonder if I need to redraw the texture... I suck at drawing... so is it possible ...
0
votes
0answers
270 views

“Unwrapping” a texture on a model created in photoscan

I am an archaeologist with little background in blender. I'm not sure if unwrapping is what I want, so I put the word in quotes. I have a model of a pot which I generate in photoscan with a pattern ...
16
votes
3answers
52k views

Export cycles material to unity

I have been experiencing an issue that once I have a material created and looking the way I want it, I cannot seem to export it correctly with the textures mixed. I don't know the correct words to ...
0
votes
1answer
55 views

Geneal Question About Creating an Add On

I am a .NET Engineer. I don't know Python though. I am trying to find out of this scenario is plausible. Could an add-on be created that could take an ID map that was created in Blender Render and ...
0
votes
0answers
17 views

Extracting UV mapped image from 3 joined spheres with 2 different materials

I have created this molecule of CO2 by joining three different spheres and UV wrapping them individually. Now I want a single image of all the materials i used so that I can use it as a material in ...
1
vote
0answers
863 views

How to unwrap an already textured model and then re project UV data

I am using computer software to generate a scan of a person. The software returns a good looking mesh and a very high-polygon model. Unfortunately the UV map is a very complex mess of image data ...
2
votes
2answers
4k views

Bake Taxtures to one Image

I have a mesh which has many UV maps and a lot of textures applied to it. Everything is in one material. Is it possible to Create a final UV map And bake the textures together in one big image?
4
votes
1answer
2k views

Sort out a complex UV map for a complex mesh

I asked a question yesterday regarding texturing, and now I've gone through the work of unwrapping parts of the mesh and texturing them separately. It looks beautiful. I now have the problem of a UV ...
2
votes
1answer
2k views

How to merge textures into single image

Hi, beginner here. I have some mesh with 4 different UV maps. Each map has assigned a texture. Is there any way to join this textures into single image without changing their position? Im working in ...

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