Linked Questions

1 vote
1 answer
6k views

How can I merge several UV images into one UV image? [duplicate]

I have created several space ships using up to 7-8 single images to texture the objects. As I am a blender beginner I did not unwrap the models and create a texture from the unwrap; instead, I just ...
Marauder's user avatar
1 vote
2 answers
356 views

How to re-organise messy uvs on texture image [duplicate]

I have imported a glTF model of coral reef. It is good but has a huge polycount. I have a created a low poly copy but when I look at the uvs and texture image of the high poly import the uvs on the ...
Richard C's user avatar
1 vote
0 answers
184 views

How do I change UV mapping without destroying the look of the model? [duplicate]

Normally, if I want to change the type of UV mapping means that I will destroy the look of the model as the mapping no longer corresponds with the image. Is there a way to change UV mapping and have ...
Eric Huelin's user avatar
  • 2,251
1 vote
0 answers
104 views

How to export textures applied to a mesh's faces in a texture atlas [duplicate]

Is there a way one can combine all textures that are applied to a mesh's faces in a texture atlas in blender and export said atlas as .png alongside an .obj for example? If not, is there a way one ...
schmittsfn's user avatar
1 vote
1 answer
50 views

based on each car animation [duplicate]

I'm finding it difficult to achieve car
Riot's user avatar
  • 11
0 votes
0 answers
70 views

How to change UV map loaded from obj when change unwrap way [duplicate]

I import an 3D object from OBJ file, and the relative .mtl and map image are loaded automatically. My UV map image is messy. I want to use other unwrap way or make seam by myself. But when I use ...
Sam's user avatar
  • 101
23 votes
3 answers
75k views

Export cycles material to unity

I have been experiencing an issue that once I have a material created and looking the way I want it, I cannot seem to export it correctly with the textures mixed. I don't know the correct words to ...
Liam Ryan Wilson's user avatar
2 votes
2 answers
7k views

Bake Taxtures to one Image

I have a mesh which has many UV maps and a lot of textures applied to it. Everything is in one material. Is it possible to Create a final UV map And bake the textures together in one big image?
user avatar
1 vote
1 answer
7k views

How to apply mutiple images to the material of UV Unwraped mesh

So, I've successfully modeled a sword in blender. Learned a lot. But still learning. I followed some tutorials on youtube in order to learn how to texture the model. However, what I've done is I've ...
Joshua's user avatar
  • 11
4 votes
1 answer
4k views

Sort out a complex UV map for a complex mesh

I asked a question yesterday regarding texturing, and now I've gone through the work of unwrapping parts of the mesh and texturing them separately. It looks beautiful. I now have the problem of a UV ...
Wes's user avatar
  • 161
0 votes
1 answer
7k views

How to preview texture correctly with its UV in object mode?

I add 2 image textures and combined with mix node. Also i create 2 separated UV for each these textures. Everything works in render with no problem. It's just how can i preview selected texture ...
andio's user avatar
  • 2,104
1 vote
2 answers
2k views

How to move UV island together with texture - that is assigned to that island?

Very often when i finiSh working on UVs and textures for object, im being asked to edit uvs and textures. So what would save me a lot of time, would be if there was an option to move the island ...
Hanya's user avatar
  • 85
0 votes
1 answer
3k views

How to make 3D model and UV map from picture

I want to make a 3D model of an image but not for animation or other 3D stuff. I just need to have a model of my object to be able to apply textures to different faces of the object correctly. In ...
omid's user avatar
  • 9
0 votes
1 answer
2k views

How to UV unwrap with repeating texture?

I have a problem with baking in blender cycles: I have an interior model and every part of it uses repeating texture (the floor for example uses a 256x256 texture which repeats itself). My aim is to ...
Tobias Kaufmann's user avatar
2 votes
1 answer
2k views

How to merge textures into single image

Hi, beginner here. I have some mesh with 4 different UV maps. Each map has assigned a texture. Is there any way to join this textures into single image without changing their position? Im working in ...
videox20's user avatar

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