Linked Questions

1
vote
1answer
5k views

How can I merge several UV images into one UV image? [duplicate]

I have created several space ships using up to 7-8 single images to texture the objects. As I am a blender beginner I did not unwrap the models and create a texture from the unwrap; instead, I just ...
1
vote
0answers
85 views

How to export textures applied to a mesh's faces in a texture atlas [duplicate]

Is there a way one can combine all textures that are applied to a mesh's faces in a texture atlas in blender and export said atlas as .png alongside an .obj for example? If not, is there a way one ...
1
vote
0answers
48 views

How do I change UV mapping without destroying the look of the model? [duplicate]

Normally, if I want to change the type of UV mapping means that I will destroy the look of the model as the mapping no longer corresponds with the image. Is there a way to change UV mapping and have ...
0
votes
0answers
44 views

How to change UV map loaded from obj when change unwrap way [duplicate]

I import an 3D object from OBJ file, and the relative .mtl and map image are loaded automatically. My UV map image is messy. I want to use other unwrap way or make seam by myself. But when I use ...
16
votes
3answers
51k views

Export cycles material to unity

I have been experiencing an issue that once I have a material created and looking the way I want it, I cannot seem to export it correctly with the textures mixed. I don't know the correct words to ...
2
votes
2answers
4k views

Bake Taxtures to one Image

I have a mesh which has many UV maps and a lot of textures applied to it. Everything is in one material. Is it possible to Create a final UV map And bake the textures together in one big image?
4
votes
1answer
2k views

Sort out a complex UV map for a complex mesh

I asked a question yesterday regarding texturing, and now I've gone through the work of unwrapping parts of the mesh and texturing them separately. It looks beautiful. I now have the problem of a UV ...
1
vote
1answer
3k views

How to apply mutiple images to the material of UV Unwraped mesh

So, I've successfully modeled a sword in blender. Learned a lot. But still learning. I followed some tutorials on youtube in order to learn how to texture the model. However, what I've done is I've ...
0
votes
1answer
1k views

How to make 3D model and UV map from picture

I want to make a 3D model of an image but not for animation or other 3D stuff. I just need to have a model of my object to be able to apply textures to different faces of the object correctly. In ...
1
vote
1answer
1k views

Cycles bake with separate uv maps?

Okay, so I was watching Andrew Price's tutorial for cycles baking (Found Here) And I was wanting to do that with the floorboard addon (More on that Here) And the addon creates a uv layout for wood ...
2
votes
1answer
2k views

How to merge textures into single image

Hi, beginner here. I have some mesh with 4 different UV maps. Each map has assigned a texture. Is there any way to join this textures into single image without changing their position? Im working in ...
1
vote
0answers
847 views

How to unwrap an already textured model and then re project UV data

I am using computer software to generate a scan of a person. The software returns a good looking mesh and a very high-polygon model. Unfortunately the UV map is a very complex mess of image data ...
0
votes
0answers
264 views

“Unwrapping” a texture on a model created in photoscan

I am an archaeologist with little background in blender. I'm not sure if unwrapping is what I want, so I put the word in quotes. I have a model of a pot which I generate in photoscan with a pattern ...
0
votes
1answer
200 views

How to UV unwrap with repeating texture?

I have a problem with baking in blender cycles: I have an interior model and every part of it uses repeating texture (the floor for example uses a 256x256 texture which repeats itself). My aim is to ...
0
votes
1answer
197 views

Warp image to fit UV unwrap, without using projection unwrapping

I am trying to make my volcano. I want to apply a normal texture to the volcano, which is very warped as I am currently using ...

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