Linked Questions

4 votes
4 answers
2k views

Displacement modifier as a wave?

To see if it's possible, I'm trying to make pulsating veins on a heart in blender render. This step isn't too difficult, you can use a simple normal geometry of a veroni crackle texture and change the ...
Bangarang's user avatar
7 votes
1 answer
2k views

Using a bézier curve to raise/lower height of vertices?

I would like to be able to modify the height of vertices on a plane using a bézier curve. I sculpted a example of what I would like to do: For my case, I would need the deformation to be somewhat ...
Buretto's user avatar
  • 203
4 votes
1 answer
903 views

Using an object to deform another object, like punching a pillow, what's the best way to do this?

So I'm doing fiddling some different animations, and I want to be able to have one thing kind of squeeze or compress another, like for example, someone punching a pillow and the fist compressing the ...
სთივენ ჰაქ's user avatar
1 vote
1 answer
837 views

Deform mesh based on proximity

I have a scene where I want my character to sit on a sofa. To make it look better, I want the sofa to deform like it would in reality. What is the best way to do this? I can try and sculpt shapekeys, ...
DarkSoul's user avatar
  • 625
1 vote
0 answers
1k views

Dynamically "push" mesh in-/outwards with another mesh

Description: I want to push one mesh into another mesh and have it deform in the most simple way possible that is still animateable in some form (through a empty or something). Example: Lets say I ...
Marcus's user avatar
  • 31
3 votes
0 answers
830 views

The best way to "simulate" a bed/mattress

Im new to blender and I want to "simulate" (not sure if I need a simulation for that) how a mattress would behave if you place somthing heavy (e.g. a person) on it. So I want the object I ...
VeryNewBlenderUser's user avatar
1 vote
2 answers
565 views

Emit particles from faces with a specified normal

Is it possible to only use faces whose normal points in certain directions, for example, only emit particles from faces pointing in the positive z direction. or some other condition, like it must lay ...
user877329's user avatar
  • 1,388
2 votes
1 answer
232 views

How do I produce an uneven offset /solidify modify on a cube?

I am trying to create an offset that is wider on one side than the other and i have been using the solidify modify tool, however this creates an even offset. I am relatively new to blender and so any ...
Lauren's user avatar
  • 21
1 vote
0 answers
299 views

Stretch object over surface if objects intersect

I am attempting to make an animation where one object passes through another hollow object, with the hollow object stretching to accommodate the moving object. The problem I'm having however is how to ...
GiantDwarf's user avatar
1 vote
1 answer
178 views

How do I get a cloth plane to "go back" to its original shape after being disrupted?

(I'm still learning Blender as I am quite new to it). I am trying to make a model of Space time curvature, it consists of a wireframe plane (cloth) and multiple Spheres (with collisions). The ...
Joshvin prak's user avatar
-1 votes
2 answers
171 views

Physics simulation of object pressed against character’s skin

The character’s flesh is soft and the object pressed against it is rigid, so the skin should deform a bit and the mesh should wrap around the mesh of the object. I tried using soft body simulation and ...
HullBreaker's user avatar
3 votes
0 answers
249 views

tensor flow / deformable grid

I am trying to make a grid that i can deform, by adding points that acts like a magnetic field. Is it possible to create a grid that i can manually/auto deform like this? I need it to be one ...
Alex bries's user avatar
1 vote
1 answer
203 views

Human face moving under wall

Good day everyone, I am trying to create an animation of a person's face moving under a wall. something similar to the picture attached . I have tried the same method here Worms crawling under skin . ...
Abu Aliyu's user avatar
1 vote
1 answer
136 views

How to achieve a 3D warp field effect in blender (2.81)

I'm after a way to create an effect such that when an object is placed inside the volume the verticies are displaced based on the localised field value (thinking of it like a density field in physics ...
norlesh's user avatar
  • 275
2 votes
0 answers
152 views

When using warp modifier, is there a way to keep the warping speed constant?

Context: You can see below what effect I'm achieving using the warp modifier: What's essentially being done here is the radius of the warp modifier is keyframed to gradually increase. You can check ...
Geri's user avatar
  • 1,363

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