Linked Questions

6
votes
5answers
9k views

Turn weight paint(vertex groups) into vertex paint?

Can I turn weight paint(vertex group data) into vertex paint? I would like to take the weight paint value and convert it into a black and white grey scale vertex paint map.
8
votes
3answers
2k views

Light path Transparent/Diffuse Depth

I'm working on a cycles shader that requires thickness information, and by that I mean interaction between the mesh with the shader itself and other objects inside it, in a way that as closer a ...
6
votes
2answers
319 views

Is it possible to animate which characters of a text object are assigned to a material?

Is it possible to animate which materials are assigned to specific characters in a text object? It is quite easy to assign the materials how I want using this method, but I do not know of a way to ...
3
votes
1answer
470 views

Is there a way to assign a material to a vertex group without the vertex group being editable mesh data?

I'm not entirely sure if I'm wording that right, so I'll try to explain a little better. I have a solidify modifier applied to an object with the rim and shell marked as their own vertex groups. I ...
1
vote
1answer
381 views

Add a glow to a boolean modifier boundary

I'm building an animation where an object starts as wireframe, then transforms to solid. Blender 2.79b, Cycles. I have two duplicates of the object, one of which has a wireframe modifier applied. ...
3
votes
0answers
928 views

How does a shader detect if two objects overlap

I saw this shader (https://www.youtube.com/watch?v=L2Du5F7PfQM - an animated procedural water toon shader) . It says (in it's blender market page - https://www.blendermarket.com/products/pure-toon-...
1
vote
0answers
489 views

Anyone know how to preview Dynamic Paint weight properly in 2.8?

Does anyone know how to 'see' Dynamic Paint in 'weight' mode in Blender 2.8? I've trawled this link- https://developer.blender.org/T56349 And this looks like how you're supposed to do it- We have ...
3
votes
1answer
117 views

Can I animate which vertices a certain material is assigned to?

What I want to achieve is to have a low-poly mesh with a certain mesh assigned to a set of vertices, and then be able to animate it to change which vertices are affected. Something like this: To ...
1
vote
2answers
180 views

How can I use the vertex groups of an emitter to control the material of the particles?

My use case: I'm using ANT Landscape and the Landscape Tools add-on to generate a landscape with vertex groups pre-assigned for erosion, deposit, water etc. (Landscape Tools does this for you). I'm ...
3
votes
2answers
41 views

Is it possible to get a weight paint value for a vertex group inside of a material?

I suspect, but can't prove, that the answer is "No", as materials are meant to be portable. However, I don't see why we couldn't implement something that would at least look up the vertex ...
0
votes
2answers
46 views

Displacement and Bump map control

Is there a way to control where the displacement bump map does and does not affect. Would using the weight paint brush be good? The displacement bump map is made procedurally generated with texture ...
1
vote
0answers
34 views

need help making wave breaking look real with ocean modifier - using vertex weight or pointiness maybe?

I am using the ocean modifier along with some interesting arrangement of modifiers to make it look like its breaking on a beach. I'm actually quite pleased with the way it looks..but I want to try to ...
1
vote
0answers
23 views

Assigning materials to faces independently in 2 objects with the same mesh data

I have two objects, A and B, with the same mesh data. I am assigning material M to some faces of A. What I want is to independently be able to assign different material to different set of faces in ...