Linked Questions

0
votes
0answers
622 views

Is there any way to apply adaptive subdivision displacement to mesh?

Following Gleb Alexandrov's tutorial I made a cool displacement mountain material with adaptive subdivison and a few noise textures in the displacement output. For another project i need this same ...
0
votes
0answers
559 views

No objects or images found to bake to

this is my first time trying to do this thing. So I am trying to bake a Vector painted object onto a texture but I failled. Video showing the failure: https://www.youtube.com/watch?v=tOjKZ9u3OD8 I ...
0
votes
0answers
546 views

How to bake Full Render In Blender

I am new to blender, my computer is too slow. I want to bake full render for faster rendering my animation. Please someone tell me how to bake full render. thanks There is my project file that I want ...
0
votes
0answers
538 views

White borders on semi-transparent hair/eyelashes in material view

I added hair and eyelashes textures to my character. They are PNG images and are partially transparent. I got white borders on the edges, but they appear only in Material view. If I switch to Rendered ...
2
votes
1answer
416 views

How to give the “low poly” effect to a flat surface

I'm looking for a way to achieve this kind of effect; the ground path seems to have 'relief' but in fact it's flat; the character doesn't bump on it. For now i'm starting with a plane; subdivide; ...
0
votes
0answers
338 views

“Unwrapping” a texture on a model created in photoscan

I am an archaeologist with little background in blender. I'm not sure if unwrapping is what I want, so I put the word in quotes. I have a model of a pot which I generate in photoscan with a pattern ...
3
votes
1answer
263 views

Bake the AO to add Grunge

Trying to follow along with tutorial I've done everything EXACTLY as he decribes every step of the way --however at only 35 seconds in when I try to "Bake the AO" I get an error message "No active UV ...
0
votes
2answers
179 views

How do I bake a flat texture in Cycles? (2.79)

I've been looking on how to bake a texture from my material colors. I found a question from the past saying that there would be a bake option for "Diffuse Color" but I don't see that in the dropdown ...
1
vote
2answers
230 views

Using metals in sketchfab

I made a chair that has a procedural cycles leather texture. I`d like to bake this texture and set my model to shadeless rendering on sketchfab. But the chair structure is metal, and I can't bake it. ...
0
votes
0answers
264 views

Cycles Baking Produces Odd/Useless results

I'm testing Cycles Baking on an Aircraft body that I've been working on. I'm getting some really odd results. I'm using a NVIDIA GTX 970. I've applied all the modifiers except the subsurf on the plane ...
0
votes
0answers
256 views

Can't export UV Map Collada

When I export my Blender file to collada file. The image texture is not exported. I tried all possible export options. Does anyone of you guys have an idea why I can't get a collada file which is ...
0
votes
1answer
234 views

Can't bake in Render (or UV map)

All of my textures are showing up on the texture viewer and correctly assigned, however it won't let me bake. I'd like to bake to an ambient occlusion, to add some shadows, but it won't let me, saying ...
1
vote
1answer
151 views

Baking error no UV coordinates

It says there is no UV texture on the two materials part of the object, but if I add the a UV texture I will have to remove the cloud texture needed for the displace modifier. Could someone look at it ...
2
votes
1answer
102 views

Why do people not connect all their cycles nodes?

So I downloaded this blend file to figure out how to bake out textures. In the process I see that he has some very complex node set-ups all to end up seeing them not connected at the end. Why have ...
0
votes
1answer
151 views

How to generate a fake top lighting effect?

How can I generate a fake top lighting effect for a stylized game asset.

15 30 50 per page