Linked Questions

2
votes
1answer
2k views

Blender game runs very slow

I am making my first game in Blender, so being kind of newbie, but I notice that when I run it in the standalone player, it runs very slow and jerky (in the built-in also, but not as bad), like some ...
2
votes
1answer
895 views

Can this low-light animation in Cycles be rendered sharply and in HD, and how?

I am directing a series of animations in Blender in which the camera floats around dimly-lit rooms to reveal its contents. The scenes are usually lit only by a couple of elements in the room, ...
3
votes
1answer
2k views

How to stop ambient occlusion texture baking in cycles from only having black and white color output?

My ambient occlusion bake in cycles for a sword has only black and white color and none of the recognizable grey gradient shading that goes with ambient occlusion. I am using the 'selected to active' ...
0
votes
3answers
1k views

How to make lines visible on rendering

So I want to make a wall similar to this one.I want to have squares on the walls with small lines between them that have a bit of depth(hence why I am not using UV-Mapping) and that actually show up ...
4
votes
1answer
818 views

Issues with Shadow Mapping?

I'm trying to get a Shadow map for some armor pieces I made and I've been watching this tutorial on how to do it. But some of the options that I need to use to get a good shadow map aren't showing up ...
2
votes
0answers
2k views

Baking a normal map, Cycles or Blender render?

I need to bake a normal map from a high-poly model to a low poly, and I wanted to know, what should I use, Cycles or the standard Blender render? I guess it should be the same, more or less? If I ...
1
vote
0answers
2k views

Baking and export 3D model to .obj with the textures used in cycles

I am new to blender and have created a 3D model of a spaceship using version 2.78 in cycles. This ship has textures using pics, which have been unwrapped, and also using materials such as emissions, ...
0
votes
2answers
1k views

Generate colored faces texture from UVs

I have just UV unwrapped my model and I will be editing its texture in Photoshop but it's hard to tell where each things are and I have to do a lot of trial and error. I know you can generate a grid ...
2
votes
1answer
772 views

Is there a way to save a material's preview?

Edit: I'm talking about the material tab preview, NOT the render preview. Here's an image of what it looks like on your screen. I think everyone can agree that it's ridiculous for this little image to ...
0
votes
0answers
982 views

How to import/export textures created through nodes to UE4? [duplicate]

I am trying to export this rock model over to Unreal Engine 4. So far, i can import the mesh, but i cant figure out how to import the textures. keep in mind that the texture is made purely from Nodes (...
3
votes
1answer
749 views

How do you create a human model from one photo?

im currently doing 3D movie still studies, where i try to recreate a movie still frame as perfectly as possible in 3D. This is the one im working on right now. I used the Blam addon to calibrate the ...
3
votes
1answer
462 views

Cycles: Trying to bake all materials to one image, but it creates an image for each material?

I'm doing the normal: Create new UV map. Unwrap Make A New Image in UV editor. Bake -> Diffuse Color Again, instead of putting them all onto one image, it makes like 4 or 5 images for each material. ...
1
vote
1answer
592 views

Diffuse baking - extremly weird result (cycles)

I try to bake the diffuse map of my box model in cycles render engine, but I get extremly weird results: I made a short video: https://youtu.be/bwoLJ8psZ2E This is my model: it is a model which ...
0
votes
1answer
558 views

Is there a way to bake materials/textures, that use nodes, into materials/textures that can be used in the game engine?

I am using some fairly irregular shapes, and most of the tutorials I have found have been about baking cubes or rectangular prisms, and I can't get that to work with my shapes, or have been about ...
2
votes
2answers
877 views

problem exporting model with texture

I have a basic problem (I guess). I'm just using the default cube, I added a material then a texture I chose the default "marble" pattern. When I render it, it looks like it should. However, when I ...

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