Linked Questions

7
votes
3answers
23k views

Cycles Materials to Unity Shader

I have a really nice looking crystal material using cycles applied to my object; it's pretty fast and very simple - Just one glass node. Is there any way to convert this into an HLSL shader for use ...
15
votes
1answer
37k views

How can you save Blender materials as image files?

How can I change my object material to an image texture? I want to be able to export a blender material applied to an object as (for example) a .png file. Is this possible ?
14
votes
3answers
16k views

Baking normal maps in blender: “Error: No objects or images found to bake to”

This happens pretty much every time I try to bake normal maps. It's quite a broad error message and I still don't know exactly what the problems I'm having are, only that if I keep clicking things for ...
15
votes
1answer
33k views

Need some help baking, “No active image found in material”

I followed the guide here: How do I bake a texture using Cycles bake I unwrapped my UV, created a new image, created an Image Texture node and selected my new image with that, and hit bake. I then ...
3
votes
2answers
7k views

How to remap my UV without messing with textures already applied to a mesh?

The title says it all but i'll give further details. I have a 3D mesh on which I have already applied some textures, but i didn't care about uv mapping it the proper way. The problem is I figured out ...
2
votes
2answers
5k views

Exporting cycles rendered models to be used in opengl

The cube in top left corner is the default cube with change in view port color. I added checker texture to it using nodes and got it rendered using cycles render. When I exported them to be used via ...
4
votes
1answer
11k views

Extract Texture from a 3D blender model

As part of a project, I want to convert a 3D Model into a 2D image, my goal is to extract the texture from the model using blender. I know UV unwrapping goes by the following steps: Import object. ...
2
votes
2answers
3k views

Apply Object Texture Coordinates

Recently, I used Cell Fracture on a wall to split it into pieces. I then used an Empty and Object Texture Coordinates to map a Brick Texture over the wall. However, when I simulated the wall (Rigid ...
3
votes
1answer
5k views

Can I use cycles renderer for a game?

I'm currently working on a project with Unity 3D, and my plan is to design everything with Blender. But I didn't know until today that Cycles renderer is meant for animations and HD images. Can I use ...
1
vote
1answer
5k views

Multiple textures for one mesh

Okay so I am converting items for my own personal game play.The platform i use for my game requires one texture only but the items that I am converting has up to three or four different textures and ...
1
vote
1answer
4k views

how can I get pure white color in blender?

I recently tried to procedurally texture a white stone, like the ones that are usually kept for decorations in the garden but I just can't get the stone to be completely white with few random black ...
0
votes
2answers
3k views

Baking details from a high-poly onto a texture of a low poly model

I'm modelling a gun at the moment, and already have a texture colour map in mind. I'm going to use Cycles render, to create the materials using the same diffuse but with different brightnesses. I know ...
3
votes
2answers
796 views

Detail lost when cycles baking to texture

I've been working on a model lately, and UV unwrapped and textured my mesh. After doing so, I added some dirty vertex colors to add some darker areas, and I wanted to bake it onto my regular texture. ...
2
votes
2answers
2k views

Is there away to export textures created with nodes to fbx?

I had my monkey textured with nodes, and did an fbx export. Usually fbx takes my materials in blender render, but in cycles, the nodes don't transfer so there is no texture. Is there a file I can ...
6
votes
1answer
2k views

Cycles, Using Ambient Occlusion as a Factor in Material Node Editor

I'm trying to give cavities a different shader in between adjacent objects "Dirt Map", I tried using Geometry Node, linking the Pointiness to Color Ramp to the Factor in a Mix Shader, as per the image ...

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