Linked Questions

0
votes
1answer
460 views

How do I bake my final Cycles render into a texture? [duplicate]

I'm new to blender and I would like to know if there's any way I could bake my final render, with the shadows, the bump map etc. to one single texture that includes everything that I've done.
0
votes
0answers
131 views

How do I export an fbx with textures? [duplicate]

I want to export an FBX with textures. How do I do it? All I get is the model without textures. Please explain with as much detail as possible. Basically I want to convert an GLB into FBX with ...
1
vote
0answers
74 views

Is there a way to export the built in textures as a UV map? [duplicate]

Basically, I am making a weapon for Skyrim, I already finished the mesh itself and used the cycles render materials and surface nodes as the texture. Now, I have run into a wall, I can't seem to find ...
1
vote
0answers
62 views

How to make a material a texture for use in other 3d applications [duplicate]

I have an asset I am selling, and I am using a material that has shaders only Blender has. Is there a way to make the material act as a texture so it can work in other 3D software like 3DS Max and ...
1
vote
0answers
52 views

How do I export blender textures as png in cycles? [duplicate]

I just modeled this knife and I can't find how to export its texture as png. I searched a lot, but nothing seems to work. I tried baking it a few times, but all I got is a black UV map. And yes, it ...
0
votes
0answers
52 views

How to transform the face of an object in a texture? [duplicate]

I have below a cube type object that has very sharp faces. These faces contain 3 different colors (3 different types of purple) and I want to know if there is a way to transform these faces in a 2D ...
0
votes
1answer
41 views

Saving Materials to be a texture [duplicate]

I'm still a bit new to blender and I've just finished my very first Spaceship model. Once I finished my model, I started SELECTING CERTAIN FACES and assigning them to a CERTAIN MATERIALS that I ...
0
votes
0answers
39 views

How do you export a texture after being made through nodes [duplicate]

I am trying to make a mod for a game by using a character from another game which was packed in a .blend file he has a texture on him which is made through nodes I want to export the output texture ...
0
votes
0answers
32 views

How do you bake materials? [duplicate]

Okay, I'm trying to bake the coloured materials I've added to my model. But whenever I go to the Render tab > Bake > and select any of the options, I get an error at the top saying 'No active UV layer ...
0
votes
0answers
22 views

A problem understanding Materials and textures [duplicate]

I new to blender and I'm sure that this is a simplistic problem but I said I'd ask here anyway. I have added materials and textures to a model. I want to export the materials and textures from blender ...
0
votes
0answers
7 views

how do I export my materials of a model as a texture [duplicate]

so I made a model in blender and used materials for texturing as it's a simple model that doesn't need any real high textures, but it has multiple materials for the one model, so then I export it and ...
22
votes
2answers
90k views

.fbx export why there are no materials or textures?

I used node textures in a mesh I exported to .FBX. I then imported it into Unreal Engine 4 and it didn't import any textures; I clicked the Upload Textures option in Unreal Engine. Is there ...
19
votes
2answers
110k views

How to properly unwrap my mesh?

Is there a way to automatically unwrap my character? If not, is there a tutorial or something?
19
votes
3answers
10k views

How can I convert a node made material into an image texture?

I have a sphere having a planet material MADE WITH NODES, and I want to convert this material into an image texture; because this material is made with nodes and only works in Blender, but I want to ...
7
votes
3answers
21k views

Cycles Materials to Unity Shader

I have a really nice looking crystal material using cycles applied to my object; it's pretty fast and very simple - Just one glass node. Is there any way to convert this into an HLSL shader for use ...

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