Linked Questions
18 questions linked to/from Slicing an object in 4 parts
15
votes
2
answers
2k
views
A comprehensive list of operator overrides
I feel like I'm always spending far too much time playing scripting whack-a-mole whenever I want to override an operator in one of my scripts.
I'd like to build a comprehensive one-stop-shop list for ...
5
votes
1
answer
18k
views
Create Cross Sections and 2D planes in Blender
I have a model of a canoe in Blender that's about 12' long - I wish to break it up into 12 sections so that I can print out each individual cross section and set up the forms so that I can cedar strip ...
7
votes
2
answers
8k
views
Slice up terrain mesh into chunks
I have terrain (ANT Landscape plugin) that I would like to cut up into chunks (don't need to be equal size) for a game engine so that I can do occlusion culling / or load and unload chunks around the ...
4
votes
2
answers
12k
views
How can I cut a complex Blender object in half?
As the title suggests, I have modeled an object, and I want to cut it perfectly in half, or close to perfectly.
But as the object is quite complex, nothing I've found on google worked that well and/...
3
votes
2
answers
3k
views
Python: Bisect mesh into n parts, without separate 'LOOSE'
Using Python I want to split a mesh into tiles. All the solutions to this question rely on bpy.ops.mesh.separate(type='LOOSE'). But this leads to problems in the ...
1
vote
3
answers
3k
views
How to Bisect a mesh into two parts but filling both halves?
First of all, thanks to everyone for the effort needed to create this phenomenal app, maintenance it and answering questions.
How to Bisect a mesh into two parts but filling both halves?
I try to ...
4
votes
2
answers
1k
views
Render 2D cross sections of 3D Objects
Hello I would like to expand upon a previous post Create Cross Sections and 2D planes in Blender
I am able to follow the steps outlined in the excellent tutorial linked above, but I am having trouble ...
1
vote
0
answers
3k
views
Splitting huge .obj file into separate tiles or parts
I have been looking at several programs to check how to do this, such as Meshlab and Blender. So far I have had no luck figuring out how to cut the object into equal parts.
I am an absolute beginner ...
3
votes
1
answer
1k
views
Separate by vertex count - fast
I make a terrain (ground + vegetation mesh) for an old game engine which needs all the geometry to be separated into chunks consisting of ~ 25k vertices max.
So far I use my "separate by radius" ...
1
vote
2
answers
861
views
What is the most efficient way to finely "slice" layers though objects with python
I'm wondering the most efficient way to programatically "slice" though objects to generate a 2D set of faces, vertex loops and derivatives such as face area, and centrons (for more complex ...
1
vote
4
answers
153
views
Split primitive in two
I am trying to split a cylinder in two parts with a plane being the cutting object but for some reason it doesn't work. Intersect works, and applying Difference on the plane works too but applying ...
1
vote
3
answers
732
views
How can I evenly split a cube?
I am trying to make a mold to model the airway. Is there a way to split a cube all the way through in multiple parts. I am trying to cut the cube in this fashion. Is there way to cut it like this? I ...
0
votes
0
answers
1k
views
How to divide an object into several objects by loop cuts
I have here a cube that I’ve cut once along all three axes. I want to make 8 smaller cubes (individual objects) out of these divisions. How can this be done?
The cuts did not create an intersection ...
1
vote
1
answer
627
views
Separate a part without holes
It's my first question on Stackexchange :)
I've been using Blender for a long time now, but I'm still a big noob about it. I use it to create or modify future 3D prints for my personal use.
I'm facing ...
0
votes
0
answers
604
views
How to split an object/mesh via independent grid
having trouble taking a 5 sided object and splitting into separate blocks components that can fit back together via snapping whilst also keeping a relative grid structure.
So far I have only really ...