Linked Questions

2answers
42 views

how to get driver value

how can I get the value of this value as in printable form.
0answers
13 views

PoseBone world matrix [duplicate]

What is the way to get a PoseBone's world matrix? arm.matrix_world @ pose_bone.bone.matrix_local @ pose_bone.matrix does not work...
0answers
18 views

How to convert pose_bone.matrix and set to pose_bone.local_transform (localtion / rotation / scale)?

My character animation flow needs to be keyframed when the "child of 01" value is 1 and the "child of 02" value is 0, and then curve optimization is performed when the "child of 01" value is 0 and the ...
0answers
41 views

How to get the location and the rotation of a bone using python (pose mode)? [duplicate]

I have an armature with many bones and I would like to get the X Y Z location and rotation of a bone knowing its name. It doesn't matter whether it's the location of the tail or the head. I googled ...
1answer
291 views

How to move a bone in pose mode using python?

Knowing the names of the bone and the armature, I would like to animate the bone by setting the location and/or rotation of the bone starting from say frame 24 to 48. I'm an absolute beginner and I ...
0answers
436 views

How can i get bone global axis rotate [duplicate]

Below code is just get bone euler_Angles. ...
0answers
201 views

How to get posebone global rotate [duplicate]

A bone was rotated 90 degrees on the Y axis. I simply want to get (0, 90, 0), but in Blender it is represented by Euler angles (86.4, 44.9, 66.3). How do I get rotation on the global axis In Python ...
0answers
372 views

How to convert pose bone's global position to bone's location or bone's matrix?

When I try to set pose bone's head in keyframe, I knew that the bone's head is just read only, so I have to convert the bone's head to bone's location or matrix, after searching a lot of information,I ...
0answers
97 views

ray_cast not correctly intersecting with mesh of animated armature

I have a .fbx file consisting of a skeleton and a rig, which I animate in blender. I want to now cast a ray with ray_cast from the current position of a joint to ...
1answer
552 views

How to map/project bone coordinates to camera coordinates sytem/view?

I need the bone-head coordinates to be mapped on to the camera view. Actual scenario is to obtain the 3D coordinates of bone/joint. This is how I do it now. ...
1answer
1k views

Bone angle in python

I have an armature found in my .blend file here and I want to know the angles of the joints of my armature in degrees? I want to know how I can get the angle in degrees through python? As shown below ...
2answers
496 views

Convert animated bones into empties

I just created a model (using for a game) that uses several unconnected bones within the same armature to animate the model. It wasn't until I spent several hours modeling, that I realized the ...
0answers
157 views

How to get a pose bones rotation (custom exporter)

Well after weeks of searching online and nothing found I decided to ask online. I want to get the x, y and z rotation of a pose bone or even just a bone. I can't seem to get it working I have a rough ...
0answers
590 views

Get bone position without parent's rotation

I'm trying to get the absolute position of a pose bone. To do that, I'm just doing poseBone.matrix.translation. That works fine except for a case. If you rotate the ...
1answer
2k views

How to get posebone global location

I use the below code to retrieve location of pose.bone, but it always give 0 (or -0). It seems the pose.bone location is the relative position of its parent so it ...

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