Linked Questions

-2
votes
1answer
61k views

How do I flip normals on this model? [duplicate]

This is probably too many questions at once but my time is short as the semester is coming to an end and I really want to work this issue out before my class time is over. Please humor me. Yesterday ...
0
votes
1answer
522 views

Why faces have a dark texture? Already recalculated normals [duplicate]

When I imported this model into Unity a few parts of the model seem to be inside out. (the wings and the left engine) I opened the model in blender, selected the relevant components, and recalculated ...
0
votes
1answer
271 views

One object having two different colors and distortions [duplicate]

So my question is how do I fix an object that was made by joining two separate objects together. Specifically what I want to fix is the color issue, I need it to be one color and without any ...
4
votes
0answers
232 views

Blender not recalculating normals for mesh properly [duplicate]

Thanks for any assistance you can provide on this. I've been iterating on this for a while now and am somewhat flummoxed by the problem. I have a small .blend file here which illustrates the problem:...
-1
votes
1answer
87 views

Fixing the eyes [duplicate]

So anyway, this is my first model and I'm currently working on the eyes. Yet I've been having a problem. When I click Ctrl+N to invert the gray part, the white parts invert themselves instead. Is ...
0
votes
0answers
25 views

I get many surfaces when i Unwarp my mesh,(Only two selected) [duplicate]

i'm getting stacked with this issue please help ! it's the first time i use blender i've been modeling for the first time without noticing that i have deferent color faces on my mesh without applying ...
3
votes
3answers
3k views

Select normals pointing in a certain direction

A collegue has modelled, in Rhino, a small transparent plastic bottle (the type commonly seen holding small amounts of cosmetics etc.) with an embossed logo on the wall of the bottle. The mesh is ...
1
vote
0answers
2k views

How to flip normals to avoid backface culling for all the model not just 1 side

I have a strange problem. I modeled and textured some plane using UV mapping which I modified and extruded a lot. Now when I render it from different angles, I have transparent meshes in different ...
2
votes
2answers
637 views

Visible seam on the mesh

I have started to model a torso. I was happy with it, until I discovered the seam in the mid of the mesh. I have not used the mirror modifier at all, what else could it be?
3
votes
1answer
358 views

An object broken when it's rendered

I have a weird error to render images. when I see the object with rendered view it is ok but only when I do real rendering part of the model is broken. Do anyone know how I can fix this?
1
vote
1answer
583 views

Normals problem; Difference between shading modes?

I have this surface with bad look in Smooth Shading mode. If I change it to Flat it looks OK. What's the difference between these two Shading modes? This is a model for a game. When I export the ...
2
votes
1answer
545 views

Mirror Modifier making ugly smoothing on mirrored faces

The model is vivisected right down the middle along the z axis. The right leg is rendering funny and I assume if I can get that fixed everything else will fall into place. I tried flipping normals, ...
0
votes
2answers
432 views

Mesh with weird inverted light direction

Sometimes while editing meshes I get stuck with a weird kind of behaviour. I know mostly it happens due to my fault as a newby, but I need find the way to fix it. Step by step explanation appreciated....
3
votes
1answer
336 views

Normal direction screwing up rendering in blender/UE4 but not keyshot?

I'm playing around with a 3d tank model from a video game so I can 3d print it. The model consists of 4 parts, the hull, suspension, turret, and gun. I noticed the normals on all 4 of them are flipped ...
0
votes
0answers
319 views

Importing from CAD - how to have correct normals?

Importing CAD models into Blender. SolidWorks -> Rhino -> FBX -> Blender. Works fine for rendering in Cycles. But on export to .html, I get invisible patches in the model, due to the normals ...

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