Linked Questions
38 questions linked to/from How to make all faces flip to the right/consistent direction?
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How do I flip normals on this model? [duplicate]
This is probably too many questions at once but my time is short as the semester is coming to an end and I really want to work this issue out before my class time is over. Please humor me.
Yesterday ...
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Why faces have a dark texture? Already recalculated normals [duplicate]
When I imported this model into Unity a few parts of the model seem to be inside out. (the wings and the left engine)
I opened the model in blender, selected the relevant components, and recalculated ...
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1
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One object having two different colors and distortions [duplicate]
So my question is how do I fix an object that was made by joining two separate objects together. Specifically what I want to fix is the color issue, I need it to be one color and without any ...
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Blender not recalculating normals for mesh properly [duplicate]
Thanks for any assistance you can provide on this. I've been iterating on this for a while now and am somewhat flummoxed by the problem.
I have a small .blend file here which illustrates the problem:...
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Face orientation [duplicate]
I got a relatively high poly model with faces that aren't in the right orientation. Is there any way to flip all wrong orientated faces but selecting them manually?
After question edit:
I turned down ...
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Fixing the eyes [duplicate]
So anyway, this is my first model and I'm currently working on the eyes. Yet I've been having a problem.
When I click Ctrl+N to invert the gray part, the white parts invert themselves instead. Is ...
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Why Cycles renders some faces black? [duplicate]
I have imported a model as obj. from rhino to blender. When i use the Cycles render, some faces are black no matter which material i choose. I have already tried to flip the normals but that didnt ...
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Automatic weights skips vertices [duplicate]
I have an object and I added bones to it. It looks like this
I used automatic weights option to calculate the weights. But some of the vertices are not given a weight. When I move the first bone in ...
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I get many surfaces when i Unwarp my mesh,(Only two selected) [duplicate]
i'm getting stacked with this issue please help ! it's the first time i use blender i've been modeling for the first time without noticing that i have deferent color faces on my mesh without applying ...
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How can I connect my vertices and get rid of the red normals? [duplicate]
I'm at the unwrapping stage of my plane and I can't unwrap my plane wing on the simple fact that the normals are red and my vertices will not join. Is there any way that I can fix this?
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Blender 2.8: face on edges get inverted when doing the beveling operation [duplicate]
I am trying to bevel(Ctrl + B) an edge but it gets inverted
What have i done so far
Ive tried Ctrl+N to normalize object -> doesnt work
tried Merge vertices by distance -> doesnt work
please ...
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Why is there a different opacity in my xray? [duplicate]
so I'm making a car in blender when I noticed a weird opacity on my mesh while in X-ray mode, why is it there? can I get rid of it? and how can I prevent it from happening?
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Select normals pointing in a certain direction
A collegue has modelled, in Rhino, a small transparent plastic bottle (the type commonly seen holding small amounts of cosmetics etc.) with an embossed logo on the wall of the bottle.
The mesh is ...
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2
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Select all the faces with inverted normals
I desperatly need to clean up some geometry that was previously moddeled in a CAD software. Is there a way to automatically select all the red parts so I can filp them?
Recalculating normals does not ...
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Mirror Modifier making ugly smoothing on mirrored faces
The model is vivisected right down the middle along the z axis. The right leg is rendering funny and I assume if I can get that fixed everything else will fall into place. I tried flipping normals, ...