Linked Questions

121 votes
2 answers

Render with a wider dynamic range in cycles to produce photorealistic looking images

To get images that seem more photorealistic, not only a much wider Dynamic Range is needed, but also having the color information desaturate towards white as it would happen in an overexposed ...
user avatar
12 votes
3 answers

How do you make an image emission without washing out the image?

I am trying to make a computer monitor. This means I have to have an image texture for the screen. My image texture is currently connected to an Emission BSDF shader. Unfortunately, when the emission ...
leigero's user avatar
  • 1,189
17 votes
3 answers

How can I create a silhouette using HDR in cycles?

In real life, when taking pictures with a bright background the object you are looking at becomes mostly black. How can I get this effect in Blender? I would like the monkey to become a silhouette ...
10 Replies's user avatar
  • 2,211
9 votes
2 answers

Make texture visible in sunlight

I would like to make my textures visible in sunlight. I adjusted the exposure but that didn't help: Right now when sunlight hits my textures they turn white. I want to be able to see the texture even ...
yellowcab's user avatar
  • 107
8 votes
1 answer

Making an Emission shader emit a different colour of light than the colour assigned to the object?

I am making a skydome and I have a texture hooked up with an emission shader for it, however, since the dome is blue it only emits blue light. Is there a way that I can have the whole sky illuminated ...
Andrew Maxwell's user avatar
3 votes
2 answers

Blender - HDR makes objects too bright

I started to use blender 3 weeks ago and I am currently trying to do an outdoor scene. I wanted to use an hdr image fot lighting, as blender guru does ->
Julio Pimentel's user avatar
0 votes
1 answer

Outdoor HDRI too bright

I am quite new to Blender, but I have already gone through a couple of tutorials. Now have finally started making a scene myself, lamps and indoor HDRIs works fine, but when I use outdoor HDRIs (from ...
TheZazern's user avatar
6 votes
1 answer

Portal effect with two different hdri's

I'm fighting with my scene where I want to show some kind of portal. All scene has illuminated by hdri №1. The objects behind the 'glass' (object with 100% transparency) should be illuminated by hdri №...
Mikman's user avatar
  • 61
1 vote
1 answer

Is there a way to use a WORLD MATERIAL for lighting, and have another WORLD MATERIAL for visuals? [duplicate]

I just can't get the scene to work properly with a single HDR texture. Spent 3 days on this, playing with the material, curves, input, photshop, etc. No way to obtain what I want from a single ...
PolyMad's user avatar
  • 812
0 votes
1 answer

How to make a window brighter without changing light of other objects in the room?

How to make window area brighter (almost white) without changing the light of other objects inside the room? My work: I'm using HDRI
Andrey Klestchev's user avatar