Linked Questions

0 votes
0 answers

How can I put my brick texture on all sides of my object? [duplicate]

I created a brick texture. I am relatively new to the shading editor. When I put the material on the object, it is stretching on the side. I read that it might be better to put the Texture Coordinate ...
DPlayground's user avatar
0 votes
0 answers

Create grid material [duplicate]

I found a material Im using to create a grid on my model, it works great on a plane but not on cubes and sphears. How do I get the grid to be on the sides also, not only on the top side of my spheare ...
Goran's user avatar
  • 101
0 votes
0 answers

Correct map procedural brick texture on cube

Could somebody help my place texture to all sides of the box? First I found topic on forum:How can I make my procedural brick texture map correctly to both a cube and cylinder? Then I made a nodeset: ...
ivan.rodionov's user avatar
1 vote
1 answer

Repetitive texture on rounded corners

What is your best method for achieving repetitive textures wrapped around a rounded corner of a mesh, like in the image? If your method avoids UV unwrapping or coding - even better! Thanks.
JKCapeTown's user avatar
1 vote
2 answers

modify texture on certain parts of extruded shape

I created a picture frame by extruding the profile along a rectangular path. Is it possible to kind of split the texture at the corners and move it around, so it isn't continuous from one edge to the ...
TheBelgianNomad's user avatar
3 votes
1 answer

Brick Texture On Extruded Cylinder Shows All Mortar Color

Very new to Blender, so I'm not sure what to research for on this problem... If I add a mesh/cylinder I can add brick texture, then get the texture to "wrap" (?) around the structure just ...
Hank Arnold's user avatar
4 votes
2 answers

Grid material that extends with mesh?

For clarification, I am trying to create a Supergrid: Put a 2m x 2m grid texture on a mesh. When I move or scale the mesh, the grid will increase as the mesh does (the 2m x 2m does not stretch or ...
Shinyu's user avatar
  • 41
1 vote
0 answers

Can a procedural texture follow the x y z orientation of vertices or do I need to UV unwrap?

So lets say: I want to avoid seams on my model. I'm to lazy to UV unwrap. I want to keep my mesh joined. Would it be possible to create a procedural material that follows the xyz orientation of a ...
A Blue Pill's user avatar
0 votes
0 answers

Brick texture stretches in vertical direction

I have extruded plane (texture is fine on it) edges 1 by 1, and applied a simple brick texture. For some reason nor re-unwrapping nor applying transforms deals with the issue. Normals are correct and ...
Aebis's user avatar
  • 1
0 votes
0 answers

Bricktexture allignment on different Objects [duplicate]

I wanted to make a House for my Art class and used the brick texture node with some extras to make a brick shader for the walls. Because the bricks didn't align correctly with the first object (House1)...
SkimaskLama's user avatar
5 votes
2 answers

Nested texture on all sides of cube

I am a total beginner to Blender. I want the checkered brick texture to be on all sides of the cube. How can I do this? I have tried adding a texture coordinate with UV output connected to the brick ...
rqgtytlpb's user avatar
2 votes
2 answers

Two Objects - One Material Scale

I've seen multiple (similar) versions of this question all over the internet, with no solid answer. I have two objects - both are different sizes. I unwrap and apply the same material to each. The ...
gatzkerob's user avatar
  • 315
1 vote
0 answers

Cycles Nodes: problem combining two procedural masks for bump (fake displacement)

Struggling some problem here. I've made up a procedural node group representing a single area with gradient that can be placed anywhere on a cylinder's side. It works ok. When I combine (via Math Add ...
Tntcept's user avatar
  • 21
4 votes
2 answers

How to create a procedural/parametric n-sided star with cycles nodes?

Using cycles nodes, how do I create a parametric n-sided star? I've seen Procedural Star Texture in Blender Cycles, but somehow I feel duplicating node groups and manually typing in the rotation is ...
Rey Leonard Amorato's user avatar
17 votes
4 answers

How to create a procedural brick texture for a simple building without object size changing the texture size?

I want to create some procedural textures that I can quickly reuse to texture objects. For this example I want four sided cubes (ignore top and bottom) that are wrapped in bricks. But, I want the ...
NoobieStClair's user avatar