Linked Questions

0
votes
1answer
1k views

Change animation fps at certain times (i.e. slow down the animation for a moment) [duplicate]

What I want is to fly by an object, and once we are really close to it, slow down time to give a nice look (animation of the objects in the scene is also slowed down) and then move on. What this ...
5
votes
0answers
136 views

How can you animate time? [duplicate]

I've tried animating the "Time Remapping" settings, but get the "property cannot be animated" message. Is there a way to animate the time of a scene?
19
votes
3answers
22k views

How to reverse animate?

For example when I record a rig walking and then I'd like to make it walk backward so how can I do that without much effort
19
votes
2answers
12k views

How to stretch 120 seconds of animation over 270 seconds?

I have an object with some animation (120 seconds) and I want to make this animation now play over the duration of 270 seconds. How can I stretch the animation to this new duration?
12
votes
1answer
27k views

How can I modify the frame rate without changing overall animation speed?

How can I change the animation fps when I already have finished making an animation? I already did an animation and I don't want spend some time recalculating the time by hand, is there a easy way to ...
6
votes
3answers
15k views

How to change the speed of an animation?

Okay so after looking around and not finding anything helpful on the matter, I'm going to ask here. Basically what I want to do is speed up my animation of my model walking. Right now it's 39 frames ...
6
votes
1answer
16k views

Is it possible to speed up/slow down the preview playback of an animation in the Timeline?

Using the Action Editor and in Pose Mode, I am editing the animation of my armature at 30 FPS. Maintaining that framerate, I would like a slower preview of my animation (like play at 50% normal speed) ...
12
votes
1answer
1k views

How can I get a bullet-time effect (slow motion) in the BGE?

I'd like to transition from normal speed to slow-motion on certain events, such as a keypress. Is it possible to animate time in the game engine? If so, how?
4
votes
1answer
1k views

Which animation features don't support sub-frames?

Blender can render sub-frames, see: (see: How do I animate time?) However not all capabilities support this (Fluid-Simulation for example, writes out a discreet mesh per frame, with no subframe ...
2
votes
1answer
922 views

Add build Modifier to Dope Sheet? [duplicate]

I have a ton of things building in my file, but I need to be able to retime them. So say I have on part starting to build at 200frames and it builds for 100frames. I need to be able to change the ...
3
votes
1answer
398 views

How does one animate time in the VSE?

I'm trying to move between slow motion and normal motion on a video/audio strip smoothly, but am having problems animating this. I've tried Individual objects and Entire scene and Time Remapper addon ...
2
votes
2answers
539 views

How can I use Animated Strip Time in the NLA Editor?

I'm interested in knowing how to use the Animated Strip Time in the NLA Editor. From Alrik's answer to this question, I thought it could be used to do turn a strip into something like slo-mo that's ...
2
votes
1answer
628 views

How can I slow down or animate time?

"I want to be able to switch my scene between fast and slow motion, or have all of it go into slow motion except the camera so I can pan through." This is commonly asked for, and while there are some ...
0
votes
1answer
513 views

How to spread out keyframes parabolically

I would like to create an animation in which something blows up, starting at a normal speed, slows down to a stop, and then reforms. I know I can manually spread out the keyframes in the dope sheet ...
1
vote
0answers
470 views

Keyframe number of frames to slow down animation

I have a more or less finished animation. But now I saw that I want to change (slow down) some parts (objects) of my animation. Unfortunately its not easy to change a single part (object), because ...

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