Linked Questions

50 votes
6 answers

How to illuminate the darkness inside glass objects in Cycles?

My model has a clear plastic (or glass) dome with objects inside. The objects appear dark. I've tried the glass shader with color 100% RGB, with very small IOR, and using just a refraction shader. ...
0 votes
1 answer

Trying to recreate an effect that involves emission and cant get it right at all

this is a picture of the effect I am doing The original work: I just can't seem to get the same glow like effect. I'm not sure if I am missing something with ...
26 votes
4 answers

How to create and animate the water reflection (Caustics) on an object?

What is the best method to create this kind of reflection and how to animate it?
88 votes
2 answers

How is Cycles different from Blender Internal?

How does Cycles work and how is it different from Blender Internal? Which is better?
2 votes
2 answers

why is light propagated wrongly?

I am a new in Blender. I am creating a house and collided with problem. I created 2 windows. The first window is ok but the stranger things are happenning with the light of the second window.
17 votes
3 answers

reflecting direct light on glossy surface in Cycles

Working in Cycles. Say I have a "disco ball" with a glossy shader. I'm pointing a spot light to it, and I'm trying to have the reflections of that light illuminate the diffuse material on the walls ...
1 vote
2 answers

Noisy pixelated lightbulb filament emitter

I've been trying to model a vintage light bulb, but the filament seems to produce a lot of noise and result in a pixelated render. I think it has something to do with the glass material, since the ...
1 vote
0 answers

Light bulb glass material very dark

I made a light bulb and I use the Glass BSDF material. I also use solidify modifier to get some thickness of the glass, but the problem that I can't find a solution for is why the glass is soo dark. I ...
3 votes
1 answer

Light rays through glass

I try to achieve that my lightrays are going through glass. With a volumetric container and without a glass in front of the light everything works fine. But if I make my glass visible the lightrays ...
2 votes
2 answers

Cycles fireflies with police lights setup

For an animation project I'm working on, some vehicles with a warning light - these plastic ones with a rotating mirror inside which you can find on top of police cars, firefighter trucks (blue) or ...
0 votes
1 answer

Extremely Grainy Renders - Render settings help

I know this question is probably asked a million times on this site, but I can't seem to get a good clean render. I have my preview at 200 samples, a min of 3 and a max of 12 light bounces. I don't ...
7 votes
2 answers

Reducing noise in interior Scenes caused by many lights using Cycles

As mentioned in the title of this post I am just struggling with the noise in my render result. I am not talking about fireflies, I am talking about actual noise. I read a lot about how to improve ...
16 votes
1 answer

What is multiple importance sample option

What is multiple importance sample option. And the main question is Can It be simulated via OSL shader or in particular glossy shader?
6 votes
1 answer

Objects behind glass appear too dark

It's so dark that the eyes are invisible. Blend file:
7 votes
1 answer

Blender Cycles Slow Rendering Interior Scene

I have create a very basic blender scene with Suzanne and a modified cube with no UVs and only basic materials. The scene contains about 3 emissive lights. Using the cycles rendering engine, when ...

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