Linked Questions

2
votes
1answer
135 views

How to show out of bounds texture from a modulo operation [duplicate]

Does anyone know how to show the cut parts? I used a modulo operation with random coordinates and rotation for each cell, but when I try to randomly move them I get some parts of the texture getting ...
0
votes
0answers
11 views

Random texture positioning and duplication [duplicate]

I have a node setup I want to duplicate then randomly scatter and scale. How do I get this procedurally with out needing to photoshop the render?
54
votes
5answers
16k views

How do I create repeating patterns with cycles' procedural textures

Most people's question in this area is how to reduce repeating patterns, however I want to create them. I'm creating 2d rendered tiles for my game, and I want to create procedural materials for my ...
11
votes
3answers
1k views

Simple parquetry tiling

Is it possible to create this parquetry pattern by modelling only a single tile and using some system of array modifiers, and then applying a single material, that gives each tile a similar, but ...
16
votes
3answers
2k views

Star Trek: Impulse Engine Material in Blender

For those of you who are not familiar with which part of the Enterprise is the Impulse Engines, it's the red parts: Google Images The photo doesn't display it great, but it should help get the point ...
9
votes
3answers
8k views

Procedural polka dot pattern with cycles

I would like to generate a polka dot pattern using material nodes. In the meantime I found this script which seems to achieve exactly what I want. However, when I create a script node, link to the ...
7
votes
3answers
3k views

Repeat a generated texture in Cycles?

What is the way to multiply a texture across one axis? Lets assume that I have a plane. How can I multiply the "Gradient" texture in the node editor (Shift A > Textures > Gradient) several times ...
11
votes
2answers
2k views

How can I create a staggered, repeating procedural pattern?

I read "How do I create repeating patterns in cycles with procedural textures?" here on Blender Stack Exchange, and "staggered texture mapping" on Greg Zaal's website. I thought it seemed possible to ...
5
votes
1answer
1k views

Is it possible to blend a tiled texture with itself?

I am not sure if this functionality exists, but I seem to remember seeing it somewhere. Basically what I want to do is to be able to set a margin where an image texture will blend (fade) into itself, ...
4
votes
2answers
541 views

Pointers to node groups?

I am making "2x4"s!!! For consistency across the variations i have to use the same texture, otherwise they would look like they were made with different types of wood... but if you line them up you ...
3
votes
3answers
539 views

What are the valid types for the type parameter in bpy.context.scene.node_tree.nodes.new(type)?

I'm trying to use python to create nodes in the compositor. Right now I want to create an ID Mask node, but there will eventually be others. If I create an ID Mask node via the UI and ask the python ...
-3
votes
1answer
245 views

How to do the geometricaly-like texture

How can I create a geometric pattern texture like this in blender?