Linked Questions
19 questions linked to/from Cycles - (Shader) Nodes - inputs outputs - What are the exact data types?
24
votes
1
answer
8k
views
What is the meaning of the color of the node sockets in the node editor?
I have been searching on the web and I can't find this. What is the meaning of the color of the node sockets in the node editor?
10
votes
1
answer
391
views
How would I create a stripe on top of a brick texture?
How would I create a stripe on top of a brick texture?
Currently I have the brick texture setup like this.
Which gives me this result
But I'm stuck now as I don't know how to add the white stripes ...
3
votes
2
answers
4k
views
Red line from Shader node to Color Ramp
I was following a tutorial in order to learn nodes for 2.8. When this line turned red and made the entire thing pink (missing textures). Does anyone know how to prevent this?
2
votes
1
answer
8k
views
Transparent BSDF not working
Why is this not transparent? The translucent BSDF works but not the transparent BSDF.
I'm using Cycles as a render engine. I've had this work in the past but for some reason it doesn't want to work ...
2
votes
1
answer
4k
views
How to control materials on the Brick Texture? (Blender 2.8)
I made a basic brick wall using
Texture Coordinates (Object) ⇒ Mapping ⇒ Brick Texture ⇒ Material Output
Now I want to refine that by adding surface bumps and better PBR texture rather than just "...
2
votes
5
answers
4k
views
Texture rendering in Eevee but not in Cycles
I'm facing some issues to render texture in Cycles. It works very well on Eevee engine.
Here is the Eeeve rendering with textures (lines on hills)
When I go to Cycles, nothing is rendered.
I'm an ...
2
votes
2
answers
2k
views
Emission node in 2.81 not working iun Cycles
I've got an standard material on a cylinder outside windows which I am using to emit a texture for light - unfortunately the material seems to take the colour from the emission within the material as ...
0
votes
1
answer
2k
views
Why is this procedural displacement texture not showing up on render?
This texture shows up fine on objects in material view. It is using a Geometry node set to position as the vector input for the texture nodes being used, so my understanding is the objects don't need ...
6
votes
1
answer
397
views
Portal effect with two different hdri's
I'm fighting with my scene where I want to show some kind of portal. All scene has illuminated by hdri №1. The objects behind the 'glass' (object with 100% transparency) should be illuminated by hdri №...
0
votes
1
answer
499
views
Setting a normal map for only part of a material (single Principled shader)
I am attempting to use a single Principled shader to get wood on one part of a knife, and metal on the rest.
I cannot figure out how to make the normals only apply to the wood part of the mesh.
...
1
vote
1
answer
479
views
Bump map painting brush problem
Hello i am trying to make a bump map but when ever i try to paint the brush gives me a ugly grainy look and i can't figure this out, i tried in a new project and it does the same thing
I checked ...
2
votes
3
answers
256
views
Why objects reflected in the mirror are darker than original, as they were not receiving light
The curtains are dark in the mirror image, as they were the original object but not receiving the light of a point lamp that i used nodes to define color and strength (blackbody and ies texture). The ...
1
vote
0
answers
672
views
Why doesn't my render show full noise texture or mixed colors?
I've built a collection of nodes that show the material I want in material view, but renders ignore both the noise texture and the mixed colors. The render does show my height offset texture map. To ...
1
vote
1
answer
361
views
Can I connect a Diffuse BSFD to the Principled BSDF's roughness input?
I have a principled bsdf.
Under roughness, I have maps that I would like to connect to it. As I'm adding a normal map to my roughness map, I'm thinking of putting the map through a diffuse bsdf. Is ...
1
vote
1
answer
101
views
Image Texture Node Color Output Format
in the Node Editor what is the data format coming out of the Color output of an Image Texture Node? Does the Color Space setting of the Image Texture Node change this at all?