Linked Questions

25 votes
1 answer
11k views

What is the meaning of the color of the node sockets in the node editor?

I have been searching on the web and I can't find this. What is the meaning of the color of the node sockets in the node editor?
user1006274's user avatar
5 votes
1 answer
13k views

Transparent BSDF not working

Why is this not transparent? The translucent BSDF works but not the transparent BSDF. I'm using Cycles as a render engine. I've had this work in the past but for some reason it doesn't want to work ...
chocalte car's user avatar
10 votes
1 answer
494 views

How would I create a stripe on top of a brick texture?

How would I create a stripe on top of a brick texture? Currently I have the brick texture setup like this. Which gives me this result But I'm stuck now as I don't know how to add the white stripes ...
Simon Mo's user avatar
  • 203
3 votes
2 answers
6k views

Red line from Shader node to Color Ramp

I was following a tutorial in order to learn nodes for 2.8. When this line turned red and made the entire thing pink (missing textures). Does anyone know how to prevent this?
PyroScar's user avatar
2 votes
1 answer
5k views

How to control materials on the Brick Texture? (Blender 2.8)

I made a basic brick wall using Texture Coordinates (Object) ⇒ Mapping ⇒ Brick Texture ⇒ Material Output Now I want to refine that by adding surface bumps and better PBR texture rather than just "...
JDługosz's user avatar
  • 357
2 votes
6 answers
5k views

Texture rendering in Eevee but not in Cycles

I'm facing some issues to render texture in Cycles. It works very well on Eevee engine. Here is the Eeeve rendering with textures (lines on hills) When I go to Cycles, nothing is rendered. I'm an ...
Ben8's user avatar
  • 21
2 votes
2 answers
2k views

Emission node in 2.81 not working iun Cycles

I've got an standard material on a cylinder outside windows which I am using to emit a texture for light - unfortunately the material seems to take the colour from the emission within the material as ...
James Mather's user avatar
0 votes
1 answer
2k views

Why is this procedural displacement texture not showing up on render?

This texture shows up fine on objects in material view. It is using a Geometry node set to position as the vector input for the texture nodes being used, so my understanding is the objects don't need ...
kim holder's user avatar
  • 2,042
3 votes
2 answers
446 views

Connecting NodeSockets of differing types

If you check the docs, you can see under NodeSocket(bpy_struct): type Data type Is Type: enum in [‘CUSTOM’, ‘VALUE’, ‘INT’, ‘BOOLEAN’, ‘VECTOR’, ‘STRING’,...
user1095108's user avatar
6 votes
1 answer
503 views

Portal effect with two different hdri's

I'm fighting with my scene where I want to show some kind of portal. All scene has illuminated by hdri №1. The objects behind the 'glass' (object with 100% transparency) should be illuminated by hdri №...
Mikman's user avatar
  • 61
0 votes
1 answer
580 views

Setting a normal map for only part of a material (single Principled shader)

I am attempting to use a single Principled shader to get wood on one part of a knife, and metal on the rest. I cannot figure out how to make the normals only apply to the wood part of the mesh. ...
Bob Borpington's user avatar
2 votes
3 answers
441 views

Why objects reflected in the mirror are darker than original, as they were not receiving light

The curtains are dark in the mirror image, as they were the original object but not receiving the light of a point lamp that i used nodes to define color and strength (blackbody and ies texture). The ...
Jefferson's user avatar
1 vote
1 answer
573 views

Can I connect a Diffuse BSFD to the Principled BSDF's roughness input?

I have a principled bsdf. Under roughness, I have maps that I would like to connect to it. As I'm adding a normal map to my roughness map, I'm thinking of putting the map through a diffuse bsdf. Is ...
shavonne's user avatar
1 vote
1 answer
536 views

Bump map painting brush problem

Hello i am trying to make a bump map but when ever i try to paint the brush gives me a ugly grainy look and i can't figure this out, i tried in a new project and it does the same thing I checked ...
Hootlook's user avatar
1 vote
0 answers
755 views

Why doesn't my render show full noise texture or mixed colors?

I've built a collection of nodes that show the material I want in material view, but renders ignore both the noise texture and the mixed colors. The render does show my height offset texture map. To ...
Tom Palmer's user avatar

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