Linked Questions

23
votes
1answer
7k views

What is the meaning of the color of the node sockets in the node editor?

I have been searching on the web and I can't find this. What is the meaning of the color of the node sockets in the node editor?
10
votes
1answer
341 views

How would I create a stripe on top of a brick texture?

How would I create a stripe on top of a brick texture? Currently I have the brick texture setup like this. Which gives me this result But I'm stuck now as I don't know how to add the white stripes ...
2
votes
1answer
4k views

How to control materials on the Brick Texture? (Blender 2.8)

I made a basic brick wall using Texture Coordinates (Object) ⇒ Mapping ⇒ Brick Texture ⇒ Material Output Now I want to refine that by adding surface bumps and better PBR texture rather than just "...
2
votes
1answer
5k views

Transparent BSDF not working

Why is this not transparent? The translucent BSDF works but not the transparent BSDF. I'm using Cycles as a render engine. I've had this work in the past but for some reason it doesn't want to work ...
2
votes
2answers
3k views

Red line from Shader node to Color Ramp

I was following a tutorial in order to learn nodes for 2.8. When this line turned red and made the entire thing pink (missing textures). Does anyone know how to prevent this?
2
votes
4answers
2k views

Texture rendering in Eevee but not in Cycles

I'm facing some issues to render texture in Cycles. It works very well on Eevee engine. Here is the Eeeve rendering with textures (lines on hills) When I go to Cycles, nothing is rendered. I'm an ...
2
votes
2answers
1k views

Emission node in 2.81 not working iun Cycles

I've got an standard material on a cylinder outside windows which I am using to emit a texture for light - unfortunately the material seems to take the colour from the emission within the material as ...
0
votes
1answer
1k views

Why is this procedural displacement texture not showing up on render?

This texture shows up fine on objects in material view. It is using a Geometry node set to position as the vector input for the texture nodes being used, so my understanding is the objects don't need ...
0
votes
1answer
443 views

Setting a normal map for only part of a material (single Principled shader)

I am attempting to use a single Principled shader to get wood on one part of a knife, and metal on the rest. I cannot figure out how to make the normals only apply to the wood part of the mesh. ...
6
votes
1answer
302 views

Portal effect with two different hdri's

I'm fighting with my scene where I want to show some kind of portal. All scene has illuminated by hdri №1. The objects behind the 'glass' (object with 100% transparency) should be illuminated by hdri №...
1
vote
1answer
427 views

Bump map painting brush problem

Hello i am trying to make a bump map but when ever i try to paint the brush gives me a ugly grainy look and i can't figure this out, i tried in a new project and it does the same thing I checked ...
1
vote
0answers
556 views

Why doesn't my render show full noise texture or mixed colors?

I've built a collection of nodes that show the material I want in material view, but renders ignore both the noise texture and the mixed colors. The render does show my height offset texture map. To ...
2
votes
3answers
138 views

Why objects reflected in the mirror are darker than original, as they were not receiving light

The curtains are dark in the mirror image, as they were the original object but not receiving the light of a point lamp that i used nodes to define color and strength (blackbody and ies texture). The ...
1
vote
1answer
188 views

Can I connect a Diffuse BSFD to the Principled BSDF's roughness input?

I have a principled bsdf. Under roughness, I have maps that I would like to connect to it. As I'm adding a normal map to my roughness map, I'm thinking of putting the map through a diffuse bsdf. Is ...
1
vote
1answer
161 views

Material shown in material mode but not render mode

I have material which is attached to my object and it is seen normally when i am in object mode/mateiral But when i go into render mode i get object without material: As you can see also in material ...

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