I am currently building a ship model (18 century british navy ...) and I have a question ... I have looked at mirroring, so that my object is mirrored and I do not have to worry about forgetting an vertex or sth. similar.
this happens. I want the rotated surface to stay down (I otice only now, that I need mor room for the quarter deck, but that's not the problem here ... :-D ) This object does not need to be very precise, it is for a concept work (maybe I'll stretch it and improve some other stuff ... but basics first, right? :-D ) SIne I have worked with maya before, sadly not a student anymore, one could do this simply by exxpanding it, with blender, I have some trouble figuring out, how to do this ... any help would be highly appreciated, Karanda (yes, a David Eddings fan)