I am really in a tough spot here.
In the image below I want to add 5 addons that a company offers; all on the same panel:
Area1: I need it to be raised, embossed and a bit shiny according to the artwork, I need bump.
Area2: I need this in gold foil and area 3 on silver foil.
Area4: I need it debossed and shiny, I need recession according to the artwork at that place.
Area5: I need SPOT UV over there which is the same thing as embossing an artwork but its just not raised as much as embossing, slightly less.
I am able to recreate all these techniques individually and I have so far done it very well. But when I do that on the same panel I get too much geometry because I have to subdivide the mesh many times.
When I apply a displace modifier which does the job perfectly. I have it on the whole plane and I dont have control over embossing or debossing two different areas; I can only deboss the plane as a whole or emboss it.
The artworks are complicated and have a lot of curves and places where its either recessed or raised according to the maps I've created. I have been looking for a solution for quite some time and I found two time consuming ones:
1) Modeling everything and then just placing it on the plane. The part I think I can't model is where embossing or debossing is. Which doesn't actually solve the problem.
2) Subdividing a plane several times until the viewport lags. Selecting the part where I want something debossed or embossed. Separately selecting it as an object and applying a displace mod, keeping it at the same location; once its debossed; ctrl+j after applying mod. Readjusting everything. Which is the only solution I have found.
I want to know if there is another solution especially if its through the displace mod. If the solution I have found is the only one then I will have to shift to another software.