Trying to learn about weight painting. I have a fairly complex armature (human skeleton, imported from Fallout game) and corresponding clothes that I would like to weight paint.
I weight paint mode I can select bones in the armature with RMB on the bone in question. But some of these bones are very close to each other, is there some other way I can select them? I can't find them in any panel?
I can find the vertex groups however. But I'm not sure selecting the vertex group called f.ex "right_arm" is the same as selecting the bone called "right_arm". Selecting the bone, seems to also select the vertex group, but not vice versa? Ie, if I do "select right_arm vertex group and then rotate it, I don't get the expected result (the right_arm bone doesn't rotate). But it's all good if I RMB select right_arm bone in the 3d-window.
What am I doing if I have selected f.ex right_arm bone, and then I select left_arm vertex group and then I start weight painting? I can't just wrap my head around that...