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this is my first post so let me know if I'm doing something wrong.

I'm following this Blender Guru tutorial: https://youtu.be/1drRNphACMc?t=955

At the 15:55 mark he changes Displacement to True, which I've done, but my result doesn't look like his. Everything up until this point has, and I can't see any differences between what he's done and what I've done.

Mine looks like this instead:

enter image description here

And when he adds a Subdivision Surface modifier, it gets more bumps which make it look more ropey, but mine just goes back to looking completely smooth, like so:

enter image description here

Any advice on where I might be going wrong here?

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  • $\begingroup$ before, just after setting displacement to "true" he did a double tab to enter/exit edit mode (16.03), and that made the rope became much more "influenced" by the bump... only after he added a subsurf and also activated "adaptive"... are you sure you followed strictly his workflow? $\endgroup$
    – m.ardito
    Commented Feb 1, 2018 at 13:14
  • $\begingroup$ I've definitely done all of that to the letter :/ Feeling a bit lost. I must have some other settings incorrect I think, but I don't know what could be causing it? $\endgroup$
    – Erin
    Commented Feb 1, 2018 at 22:42
  • $\begingroup$ Related: Getting “experimental” true displacement to work $\endgroup$
    – user1853
    Commented May 20, 2018 at 23:22

1 Answer 1

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You might have to set your displacement map to non color data in the node editor.

Here is an example of microdisplacement with the map set to color data:

enter image description here

And this is the same image, set to non color data:

enter image description here

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