So I have an Object that is orientated in the World like this:
Even dough, the object is located and rotated with 0 values in all axes, the planar part (bottom / not round) of the mesh is not align with the X axis like intended.
I have already changed the origin, to the place that I want using the "Set Origin".
But what I really need is to change the orientation of the mesh, and I don't know how.
This probably happened because of some transformations that where made in the Mesh or something like that. So here the Mesh is rotated and not the Object, and I need this the other way around, the Object rotated and not the Mesh. So the orientation of the object and the orientation of normal of the planar parte of the Mesh precisely parallel, and not changing the form of course.
So, how do you do this?
What is the proper way to handle things like this?
Thanks for any help in advance.
x, y, z
to find angle (in radians) from the x axisangle = Vector((1, 0, 0)).angle(Vector((x, y, z))
(oops had z axis not x axis reposted) $\endgroup$