I would like to model a so-called stormwater overflow (used within a sewage system) which is a concrete chamber in which the water level is rising during a storm inflow until the crest of an overflow weir is reached. Then, the water forms a small waterfall. I would like to have some waves on the water surface and one should see the water "falling down" at the overflow. It should look like this:
The use of the FluidSimulator of course would be straightforward, but it did not work properly in some first tests and was also very time-consuming. To complicate it a bit, the weir should be movable, going down while the water is overflowing, so there will be changing geometry.
So I ask whether there would be some way to "fake" the water. Ocean modifier plus some additional modifiers?
Greetings from Germany, Tschöbbel