I've got a model running through a pixelate filter using the node editor, and am trying to figure out how to loop it. I know how to loop it in 3D view, but when I click "render animation" it doesn't loop it in the Viewer node.
Is there a way to do this internally in Blender without having to export it? Am I just missing something?
I can view and render the image, and I can view and render the animation, but it only goes for a single iteration in the Viewer node. It will loop continuously in 3D view, but it doesn't use the pixelation effect, as it is not being viewed through the viewer.