i was investigating on how to properly make a realistic skin and i found that to make one i need to combine the skin texture (skin texture and imperfections) + a subdermal base (veins and such) + the subsurface scattering.
So, i was thinking: "Mmmm, okay, let's just use two image textures with a Mix RGB and and change the display to "Screen" or "Multiply" and both will be seen in my skin texture"
But i found that the results are not very "convincent" (maybe i'm doing it wrong), so... there's an alternative or "correct" way to do this?
The thing is that i want to make something like this:
Use a Subdermal Base with the veins and muscle red colours
The skin texture over the subdermal base which will give the skin a realistic look