Ok, new to 3D lighting overall here and Ive gone through every Blender lighting tutorial for low poly like PigArt, etc but can't achieve this lighting/rendering - low poly so that the triangles are defined but more glossy:
These are different from just a basic sun light, the world set to white color and everything that is described in tutorials. Ive tried setting materials to glossy but still can't get this.
How can I do this? Any good tutorials?