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I'm rigging a skeleton and i need the kneecap to be averaged between the rotation of the shin and the femur. I tried making two pull bones for the knee cap to track to hoping it would track to the average of the 2 pull bones but it will only track to the bone on the bottom of the modifier stack. Is there a way to do this?

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change the influence to .5 on each

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  • $\begingroup$ This must be wrong. The influence on the first modifier (top) should be 1.0. $\endgroup$ – Leander Jun 3 at 19:26

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