So I modeled a sort of dragon character, unwrapped it and blocked in colors with texture paint.
I exported the UVs and blocked texture to one of my art softwares. I kinda hate blender's texture painting for when you want something with clean lines.
My question is, if I make edits in an image editing software, is there a way for the texture to be mirrored on the x axis once i re-import it? It would be difficult to get both sides exactly the same in an image editing program without straight up duplicating and mirroring every single piece by hand. That takes a while and it feels like something that would have a solution in blender. anyway, any answers would help.