Learning the blender ropes. I wanted to uv unwrap this (attached) high poly mesh to uv paint, but I can't as it's too dense. The object mainly has texture and creases done with the sculpt tool.
I've been looking up ways to retopologise the mesh but wanted any suggestions of which method is best? Grease paint etc
Also for something like this how 'dense' does the retopo need to be in order to get the texture if that makes sense... and once I've retopoed it do I have to 'bake the normals'?