I have tried many of the videos that teach this and tell me to use the backface culling like this one https://www.youtube.com/watch?v=s13yr-kN_CI however it does not seem to work in this version as my mesh will just show up black. though one of the comments say to add a geometry node messing with that either crashes blender or makes my outline all white and does not fix the problem.
I want the outline to work like the one made through the backface culling method and i want to be able to do it in blender render,besides just using the freestyle.
I have 1.Duplicated the mesh 2.Made a new material 3.Made it black and shadeless 4.Scaled the black mesh to be bigger than the original mesh 5.I Inverted that faces using recalculate normals inside 6.I then activate backface culling. Thats it But when i hit render the cube and my meshes are still black