I need help, I'm trying to make a Model like Hyrule Field of TLoZ OoT, but I don't have idea to make that triangles like in the picture, I tried to create a grid and press Ctrl + T, but it doesn't look like this.

It's Hyrule Field from The Legend of Zelda: Ocarina of Time

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    $\begingroup$ I'd like to think it's more likely the map maker(s) started with a subdivided and triangulated plane instead of triangulating after or you can manually select the "clean" flat parts and work forward. Would also like to point out that unless you're going for a specific lowpoly material look, this is pointless as a game engine will triangulate the model and if rendering normally this won't be noticed much if at all. $\endgroup$ – iKlsR Jan 23 '18 at 23:33
  • $\begingroup$ So, if I use squares, it's basically the same if I use triangles? $\endgroup$ – Joaquín Vitar Jan 24 '18 at 1:51
  • $\begingroup$ See my answer here Why is the view header showing triangle count when my mesh is all quads? and yes, triangles are difficult to work with also. $\endgroup$ – iKlsR Jan 24 '18 at 2:42

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